66702 {
66703
66704
66707 bool flag = ((
startX > Main.maxTilesX / 2) ?
true :
false);
66708 int num = 2 +
genRand.Next(2);
66714 int num7 = (int)(-1.0 +
genRand.NextDouble() * 3.0);
66717 for (
int i = 0;
i < steps;
i++)
66718 {
66721 val.X += ((!flag) ? 1 : (-1));
66723 {
66727 }
66732 {
66734 }
66736 {
66738 }
66740 for (
int j = 0;
j <
num8;
j++)
66741 {
66742 int num12 = (int)val.X;
66743 int num13 = (int)val.Y +
j;
66745 {
66747 {
66749 }
66750 else
66751 {
66753 }
66754 }
66755 }
66756 }
66757 }
static byte Min(byte val1, byte val2)
static double Ceiling(double a)
static double Sin(double a)
static byte Max(byte val1, byte val2)
static void KillTile(int i, int j, bool fail=false, bool effectOnly=false, bool noItem=false)
static bool PlaceTile(int i, int j, int Type, bool mute=false, bool forced=false, int plr=-1, int style=0)
static UnifiedRandom genRand
static bool InWorld(int x, int y, int fluff=0)