17484 {
17486 {
17487 return;
17488 }
17489 int num = 0;
17490 for (
int i = 20; (double)i < Main.worldSurface;
i++)
17491 {
17492 for (
int j = 20;
j < Main.maxTilesX - 20;
j++)
17493 {
17495 {
17497 break;
17498 }
17499 }
17500 }
17501 for (
int k = 25;
k < Main.maxTilesX - 25;
k++)
17502 {
17503 for (
int l = 25;
l < Main.maxTilesY - 25;
l++)
17504 {
17505 if (Main.tile[
k,
l].type == 571)
17506 {
17508 }
17511 {
17513 }
17514 if (Main.tile[
k,
l].type == 25 || (
remixWorldGen && Main.tile[
k,
l].type == 23 && (
double)
l < Main.worldSurface))
17515 {
17517 {
17519 {
17520 if (Main.tile[
m,
n].type == 60)
17521 {
17522 if (Main.tile[
m,
n + 1].type == 444)
17523 {
17525 }
17526 Main.tile[
m,
n].type = 661;
17527 if (Main.tile[
m,
n - 1].type == 61 || Main.tile[
m,
n - 1].type == 74)
17528 {
17529 Main.tile[
m,
n - 1].active(active:
false);
17531 }
17532 }
17533 else if (Main.tile[
m,
n - 1].type == 233 || Main.tile[
m,
n - 1].type == 82)
17534 {
17536 }
17537 }
17538 }
17539 }
17540 else if (Main.tile[
k,
l].type == 203 || (
remixWorldGen && Main.tile[
k,
l].type == 199 && (
double)
l < Main.worldSurface))
17541 {
17543 {
17545 {
17546 if (Main.tile[
num3,
num4].type == 60)
17547 {
17548 if (Main.tile[
num3,
num4 + 1].type == 444)
17549 {
17551 }
17553 if (Main.tile[
num3,
num4 - 1].type == 61 || Main.tile[
num3,
num4 - 1].type == 74)
17554 {
17557 }
17558 else if (Main.tile[
num3,
num4 - 1].type == 233 || Main.tile[
num3,
num4 - 1].type == 82)
17559 {
17561 }
17562 }
17563 }
17564 }
17565 }
17566 if (Main.tile[
k,
l].type == 382 || Main.tile[
k,
l].type == 52)
17567 {
17568 Main.tile[
k,
l].type = 62;
17569 }
17571 {
17573 {
17575 }
17576 }
17577 else
17578 {
17580 }
17582 {
17583 if (Main.tile[
k,
l].liquid > 0)
17584 {
17585 Main.tile[
k,
l].honey(honey:
false);
17586 Main.tile[
k,
l].lava(lava:
false);
17587 }
17588 if (Main.tile[
k,
l].type == 59)
17589 {
17590 bool flag = false;
17592 {
17594 {
17595 if (Main.tile[
num5,
num6].type == 60)
17596 {
17597 flag = true;
17598 }
17599 }
17600 }
17601 if (!flag)
17602 {
17604 {
17605 Main.tile[
k,
l].type = 161;
17606 }
17607 else
17608 {
17609 Main.tile[
k,
l].type = 147;
17610 }
17611 }
17612 }
17613 }
17615 {
17616 if ((Main.tile[
k,
l].type == 7 || Main.tile[
k,
l].type == 166 || Main.tile[
k,
l].type == 6 || Main.tile[
k,
l].type == 167) && (
double)
l > ((
double)
GenVars.
lavaLine + Main.rockLayer * 2.0) / 3.0 + (
double)
genRand.Next(-2, 3) + 2.0)
17617 {
17618 Main.tile[
k,
l].type = 0;
17619 }
17620 }
17622 {
17623 Main.tile[
k,
l].type = 1;
17624 }
17625 if (
l <= num || (Main.tile[
k,
l].liquid != 0 && (Main.tile[
k,
l].lava() || Main.tile[
k,
l].shimmer())))
17626 {
17627 continue;
17628 }
17630 {
17632 {
17634 }
17635 }
17636 else if (
genRand.Next(25) == 0)
17637 {
17639 }
17640 }
17641 }
17643 {
17644 for (
int num8 = 20;
num8 <= Main.maxTilesX - 20;
num8++)
17645 {
17647 if (Main.tile[
num8,
num7].type == 375)
17648 {
17650 }
17652 {
17653 if (Main.tile[
num8,
num7].type == 60)
17654 {
17657 {
17659 }
17660 else
17661 {
17663 }
17664 if (!Main.tile[
num8,
num7 - 1].active())
17665 {
17667 }
17668 }
17669 if (Main.tile[
num8,
num7].type == 59)
17670 {
17672 }
17673 }
17674 else
17675 {
17677 }
17678 }
17679 }
17680 }
static bool remixWorldGen
static bool GrowTreeWithSettings(int checkedX, int checkedY, GrowTreeSettings settings)
static void KillTile(int i, int j, bool fail=false, bool effectOnly=false, bool noItem=false)
static bool PlaceTile(int i, int j, int Type, bool mute=false, bool forced=false, int plr=-1, int style=0)
static UnifiedRandom genRand
static readonly int beachDistance
static void TileFrame(int i, int j, bool resetFrame=false, bool noBreak=false)
static bool GrowTree(int i, int y)
static void SpreadGrass(int i, int j, int dirt=0, int grass=2, bool repeat=true, TileColorCache color=default(TileColorCache))
static bool getGoodWorldGen