Terraria v1.4.4.9
Terraria source code documentation
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Static Public Attributes | |
static WorldGenConfiguration | configuration |
static StructureMap | structures |
static int | copper |
static int | iron |
static int | silver |
static int | gold |
static int | copperBar = 20 |
static int | ironBar = 22 |
static int | silverBar = 21 |
static int | goldBar = 19 |
static ushort | mossTile = 179 |
static ushort | mossWall = 54 |
static int | lavaLine |
static int | waterLine |
static double | worldSurfaceLow |
static double | worldSurface |
static double | worldSurfaceHigh |
static double | rockLayerLow |
static double | rockLayer |
static double | rockLayerHigh |
static int | snowTop |
static int | snowBottom |
static int | snowOriginLeft |
static int | snowOriginRight |
static int[] | snowMinX |
static int[] | snowMaxX |
static int | leftBeachEnd |
static int | rightBeachStart |
static int | beachBordersWidth |
static int | beachSandRandomCenter |
static int | beachSandRandomWidthRange |
static int | beachSandDungeonExtraWidth |
static int | beachSandJungleExtraWidth |
static int | shellStartXLeft |
static int | shellStartYLeft |
static int | shellStartXRight |
static int | shellStartYRight |
static int | oceanWaterStartRandomMin |
static int | oceanWaterStartRandomMax |
static int | oceanWaterForcedJungleLength |
static int | evilBiomeBeachAvoidance |
static int | evilBiomeAvoidanceMidFixer |
static int | lakesBeachAvoidance |
static int | smallHolesBeachAvoidance |
static int | surfaceCavesBeachAvoidance |
static int | surfaceCavesBeachAvoidance2 |
static readonly int | maxOceanCaveTreasure = 2 |
static int | numOceanCaveTreasure = 0 |
static Point[] | oceanCaveTreasure = new Point[maxOceanCaveTreasure] |
static bool | skipDesertTileCheck = false |
static Rectangle | UndergroundDesertLocation = Rectangle.Empty |
static Rectangle | UndergroundDesertHiveLocation = Rectangle.Empty |
static int | desertHiveHigh |
static int | desertHiveLow |
static int | desertHiveLeft |
static int | desertHiveRight |
static int | numLarva |
static int[] | larvaY = new int[100] |
static int[] | larvaX = new int[100] |
static int | numPyr |
static int[] | PyrX |
static int[] | PyrY |
static int | extraBastStatueCount |
static int | extraBastStatueCountMax |
static int | jungleOriginX |
static int | jungleMinX |
static int | jungleMaxX |
static int | JungleX |
static ushort | jungleHut |
static bool | mudWall |
static int | JungleItemCount |
static int[] | JChestX = new int[100] |
static int[] | JChestY = new int[100] |
static int | numJChests |
static int | tLeft |
static int | tRight |
static int | tTop |
static int | tBottom |
static int | tRooms |
static int | lAltarX |
static int | lAltarY |
static int | dungeonSide |
static int | dungeonLocation |
static bool | dungeonLake |
static ushort | crackedType = 481 |
static int | dungeonX |
static int | dungeonY |
static Vector2D | lastDungeonHall = Vector2D.Zero |
static readonly int | maxDRooms = 100 |
static int | numDRooms |
static int[] | dRoomX = new int[maxDRooms] |
static int[] | dRoomY = new int[maxDRooms] |
static int[] | dRoomSize = new int[maxDRooms] |
static bool[] | dRoomTreasure = new bool[maxDRooms] |
static int[] | dRoomL = new int[maxDRooms] |
static int[] | dRoomR = new int[maxDRooms] |
static int[] | dRoomT = new int[maxDRooms] |
static int[] | dRoomB = new int[maxDRooms] |
static int | numDDoors |
static int[] | DDoorX = new int[500] |
static int[] | DDoorY = new int[500] |
static int[] | DDoorPos = new int[500] |
static int | numDungeonPlatforms |
static int[] | dungeonPlatformX = new int[500] |
static int[] | dungeonPlatformY = new int[500] |
static int | dEnteranceX |
static bool | dSurface |
static double | dxStrength1 |
static double | dyStrength1 |
static double | dxStrength2 |
static double | dyStrength2 |
static int | dMinX |
static int | dMaxX |
static int | dMinY |
static int | dMaxY |
static int | skyLakes |
static bool | generatedShadowKey |
static int | numIslandHouses |
static int | skyIslandHouseCount |
static bool[] | skyLake = new bool[30] |
static int[] | floatingIslandHouseX = new int[30] |
static int[] | floatingIslandHouseY = new int[30] |
static int[] | floatingIslandStyle = new int[30] |
static int | numMCaves |
static int[] | mCaveX = new int[30] |
static int[] | mCaveY = new int[30] |
static readonly int | maxTunnels = 50 |
static int | numTunnels |
static int[] | tunnelX = new int[maxTunnels] |
static readonly int | maxOrePatch = 50 |
static int | numOrePatch |
static int[] | orePatchX = new int[maxOrePatch] |
static readonly int | maxMushroomBiomes = 50 |
static int | numMushroomBiomes = 0 |
static Point[] | mushroomBiomesPosition = new Point[maxMushroomBiomes] |
static int | logX |
static int | logY |
static readonly int | maxLakes = 50 |
static int | numLakes = 0 |
static int[] | LakeX = new int[maxLakes] |
static readonly int | maxOasis = 20 |
static int | numOasis = 0 |
static Point[] | oasisPosition = new Point[maxOasis] |
static int[] | oasisWidth = new int[maxOasis] |
static readonly int | oasisHeight = 20 |
static int | hellChest |
static int[] | hellChestItem |
static Point16[] | statueList |
static List< int > | StatuesWithTraps = new List<int>(new int[4] { 4, 7, 10, 18 }) |
static bool | crimsonLeft = true |
static Vector2D | shimmerPosition |
Definition at line 8 of file GenVars.cs.