Terraria v1.4.4.9
Terraria source code documentation
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◆ Difficulty_1_GetRequiredWaveKills()

static int Terraria.GameContent.Events.DD2Event.Difficulty_1_GetRequiredWaveKills ( ref int waveNumber,
ref int currentKillCount,
bool currentlyInCheckProgress )
inlinestaticprivate

Definition at line 960 of file DD2Event.cs.

961 {
962 switch (waveNumber)
963 {
964 case -1:
965 return 0;
966 case 1:
967 return 60;
968 case 2:
969 return 80;
970 case 3:
971 return 100;
972 case 4:
973 _deadGoblinSpots.Clear();
974 return 120;
975 case 5:
977 {
978 currentKillCount = 139;
979 }
980 return 140;
981 case 6:
982 waveNumber = 5;
985 {
987 }
988 return 1;
989 default:
990 return 10;
991 }
992 }
static List< Vector2 > _deadGoblinSpots
Definition DD2Event.cs:51

References Terraria.GameContent.Events.DD2Event._deadGoblinSpots, Terraria.GameContent.Events.DD2Event._downedDarkMageT1, and Terraria.GameContent.Events.DD2Event.StartVictoryScene().

Referenced by Terraria.GameContent.Events.DD2Event.GetInvasionStatus().