Terraria v1.4.4.9
Terraria source code documentation
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◆ StartVictoryScene()

static void Terraria.GameContent.Events.DD2Event.StartVictoryScene ( )
inlinestatic

Definition at line 457 of file DD2Event.cs.

458 {
459 WonThisRun = true;
460 int num = NPC.FindFirstNPC(548);
461 if (num == -1)
462 {
463 return;
464 }
465 Main.npc[num].ai[1] = 2f;
466 Main.npc[num].ai[0] = 2f;
467 Main.npc[num].netUpdate = true;
468 for (int i = 0; i < 200; i++)
469 {
470 if (Main.npc[i] != null && Main.npc[i].active && Main.npc[i].type == 549)
471 {
472 Main.npc[i].ai[0] = 0f;
473 Main.npc[i].ai[1] = 1f;
474 Main.npc[i].netUpdate = true;
475 }
476 }
477 }

References Terraria.NPC.FindFirstNPC(), Terraria.Main.npc, and Terraria.GameContent.Events.DD2Event.WonThisRun.

Referenced by Terraria.GameContent.Events.DD2Event.Difficulty_1_GetRequiredWaveKills(), Terraria.GameContent.Events.DD2Event.Difficulty_2_GetRequiredWaveKills(), and Terraria.GameContent.Events.DD2Event.Difficulty_3_GetRequiredWaveKills().