Terraria v1.4.4.9
Terraria source code documentation
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◆ GetInvasionStatus()

static void Terraria.GameContent.Events.DD2Event.GetInvasionStatus ( out int currentWave,
out int requiredKillCount,
out int currentKillCount,
bool currentlyInCheckProgress = false )
inlinestaticprivate

Definition at line 485 of file DD2Event.cs.

486 {
487 currentWave = NPC.waveNumber;
489 currentKillCount = (int)NPC.waveKills;
490 switch (OngoingDifficulty)
491 {
492 case 3:
494 break;
495 case 2:
497 break;
498 default:
500 break;
501 }
502 }
static int Difficulty_1_GetRequiredWaveKills(ref int waveNumber, ref int currentKillCount, bool currentlyInCheckProgress)
Definition DD2Event.cs:960
static int Difficulty_2_GetRequiredWaveKills(ref int waveNumber, ref int currentKillCount, bool currentlyInCheckProgress)
Definition DD2Event.cs:1145
static int Difficulty_3_GetRequiredWaveKills(ref int waveNumber, ref int currentKillCount, bool currentlyInCheckProgress)
Definition DD2Event.cs:1451

References Terraria.GameContent.Events.DD2Event.Difficulty_1_GetRequiredWaveKills(), Terraria.GameContent.Events.DD2Event.Difficulty_2_GetRequiredWaveKills(), Terraria.GameContent.Events.DD2Event.Difficulty_3_GetRequiredWaveKills(), Terraria.GameContent.Events.DD2Event.OngoingDifficulty, Terraria.NPC.waveKills, and Terraria.NPC.waveNumber.

Referenced by Terraria.GameContent.Events.DD2Event.CheckProgress(), Terraria.GameContent.Events.DD2Event.Difficulty_1_SpawnMonsterFromGate(), Terraria.GameContent.Events.DD2Event.Difficulty_2_SpawnMonsterFromGate(), Terraria.GameContent.Events.DD2Event.ReportEventProgress(), Terraria.GameContent.Events.DD2Event.ShouldDropCrystals(), Terraria.GameContent.Events.DD2Event.SyncInvasionProgress(), and Terraria.GameContent.Events.DD2Event.UpdateTime().