_identity | System.Numerics.Matrix3x2 | privatestatic |
Add(Matrix3x2 value1, Matrix3x2 value2) | System.Numerics.Matrix3x2 | inlinestatic |
CreateRotation(float radians) | System.Numerics.Matrix3x2 | inlinestatic |
CreateRotation(float radians, Vector2 centerPoint) | System.Numerics.Matrix3x2 | inlinestatic |
CreateScale(Vector2 scales) | System.Numerics.Matrix3x2 | inlinestatic |
CreateScale(float xScale, float yScale) | System.Numerics.Matrix3x2 | inlinestatic |
CreateScale(float xScale, float yScale, Vector2 centerPoint) | System.Numerics.Matrix3x2 | inlinestatic |
CreateScale(Vector2 scales, Vector2 centerPoint) | System.Numerics.Matrix3x2 | inlinestatic |
CreateScale(float scale) | System.Numerics.Matrix3x2 | inlinestatic |
CreateScale(float scale, Vector2 centerPoint) | System.Numerics.Matrix3x2 | inlinestatic |
CreateSkew(float radiansX, float radiansY) | System.Numerics.Matrix3x2 | inlinestatic |
CreateSkew(float radiansX, float radiansY, Vector2 centerPoint) | System.Numerics.Matrix3x2 | inlinestatic |
CreateTranslation(Vector2 position) | System.Numerics.Matrix3x2 | inlinestatic |
CreateTranslation(float xPosition, float yPosition) | System.Numerics.Matrix3x2 | inlinestatic |
Equals([NotNullWhen(true)] object? obj) | System.Numerics.Matrix3x2 | inline |
Equals(Matrix3x2 other) | System.Numerics.Matrix3x2 | inline |
IEquatable< Matrix3x2 >.Equals(T? other) | System.IEquatable< Matrix3x2 > | |
GetDeterminant() | System.Numerics.Matrix3x2 | inline |
GetHashCode() | System.Numerics.Matrix3x2 | inline |
Identity | System.Numerics.Matrix3x2 | static |
Invert(Matrix3x2 matrix, out Matrix3x2 result) | System.Numerics.Matrix3x2 | inlinestatic |
IsIdentity | System.Numerics.Matrix3x2 | |
Lerp(Matrix3x2 matrix1, Matrix3x2 matrix2, float amount) | System.Numerics.Matrix3x2 | inlinestatic |
M11 | System.Numerics.Matrix3x2 | |
M12 | System.Numerics.Matrix3x2 | |
M21 | System.Numerics.Matrix3x2 | |
M22 | System.Numerics.Matrix3x2 | |
M31 | System.Numerics.Matrix3x2 | |
M32 | System.Numerics.Matrix3x2 | |
Matrix3x2(float m11, float m12, float m21, float m22, float m31, float m32) | System.Numerics.Matrix3x2 | inline |
Multiply(Matrix3x2 value1, Matrix3x2 value2) | System.Numerics.Matrix3x2 | inlinestatic |
Multiply(Matrix3x2 value1, float value2) | System.Numerics.Matrix3x2 | inlinestatic |
Negate(Matrix3x2 value) | System.Numerics.Matrix3x2 | inlinestatic |
operator!=(Matrix3x2 value1, Matrix3x2 value2) | System.Numerics.Matrix3x2 | inlinestatic |
operator*(Matrix3x2 value1, Matrix3x2 value2) | System.Numerics.Matrix3x2 | inlinestatic |
operator*(Matrix3x2 value1, float value2) | System.Numerics.Matrix3x2 | inlinestatic |
operator+(Matrix3x2 value1, Matrix3x2 value2) | System.Numerics.Matrix3x2 | inlinestatic |
operator-(Matrix3x2 value1, Matrix3x2 value2) | System.Numerics.Matrix3x2 | inlinestatic |
operator-(Matrix3x2 value) | System.Numerics.Matrix3x2 | inlinestatic |
operator==(Matrix3x2 value1, Matrix3x2 value2) | System.Numerics.Matrix3x2 | inlinestatic |
Subtract(Matrix3x2 value1, Matrix3x2 value2) | System.Numerics.Matrix3x2 | inlinestatic |
ToString() | System.Numerics.Matrix3x2 | inline |
Translation | System.Numerics.Matrix3x2 | |