Terraria v1.4.4.9
Terraria source code documentation
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System.Numerics.Matrix3x2 Member List

This is the complete list of members for System.Numerics.Matrix3x2, including all inherited members.

_identitySystem.Numerics.Matrix3x2privatestatic
Add(Matrix3x2 value1, Matrix3x2 value2)System.Numerics.Matrix3x2inlinestatic
CreateRotation(float radians)System.Numerics.Matrix3x2inlinestatic
CreateRotation(float radians, Vector2 centerPoint)System.Numerics.Matrix3x2inlinestatic
CreateScale(Vector2 scales)System.Numerics.Matrix3x2inlinestatic
CreateScale(float xScale, float yScale)System.Numerics.Matrix3x2inlinestatic
CreateScale(float xScale, float yScale, Vector2 centerPoint)System.Numerics.Matrix3x2inlinestatic
CreateScale(Vector2 scales, Vector2 centerPoint)System.Numerics.Matrix3x2inlinestatic
CreateScale(float scale)System.Numerics.Matrix3x2inlinestatic
CreateScale(float scale, Vector2 centerPoint)System.Numerics.Matrix3x2inlinestatic
CreateSkew(float radiansX, float radiansY)System.Numerics.Matrix3x2inlinestatic
CreateSkew(float radiansX, float radiansY, Vector2 centerPoint)System.Numerics.Matrix3x2inlinestatic
CreateTranslation(Vector2 position)System.Numerics.Matrix3x2inlinestatic
CreateTranslation(float xPosition, float yPosition)System.Numerics.Matrix3x2inlinestatic
Equals([NotNullWhen(true)] object? obj)System.Numerics.Matrix3x2inline
Equals(Matrix3x2 other)System.Numerics.Matrix3x2inline
IEquatable< Matrix3x2 >.Equals(T? other)System.IEquatable< Matrix3x2 >
GetDeterminant()System.Numerics.Matrix3x2inline
GetHashCode()System.Numerics.Matrix3x2inline
IdentitySystem.Numerics.Matrix3x2static
Invert(Matrix3x2 matrix, out Matrix3x2 result)System.Numerics.Matrix3x2inlinestatic
IsIdentitySystem.Numerics.Matrix3x2
Lerp(Matrix3x2 matrix1, Matrix3x2 matrix2, float amount)System.Numerics.Matrix3x2inlinestatic
M11System.Numerics.Matrix3x2
M12System.Numerics.Matrix3x2
M21System.Numerics.Matrix3x2
M22System.Numerics.Matrix3x2
M31System.Numerics.Matrix3x2
M32System.Numerics.Matrix3x2
Matrix3x2(float m11, float m12, float m21, float m22, float m31, float m32)System.Numerics.Matrix3x2inline
Multiply(Matrix3x2 value1, Matrix3x2 value2)System.Numerics.Matrix3x2inlinestatic
Multiply(Matrix3x2 value1, float value2)System.Numerics.Matrix3x2inlinestatic
Negate(Matrix3x2 value)System.Numerics.Matrix3x2inlinestatic
operator!=(Matrix3x2 value1, Matrix3x2 value2)System.Numerics.Matrix3x2inlinestatic
operator*(Matrix3x2 value1, Matrix3x2 value2)System.Numerics.Matrix3x2inlinestatic
operator*(Matrix3x2 value1, float value2)System.Numerics.Matrix3x2inlinestatic
operator+(Matrix3x2 value1, Matrix3x2 value2)System.Numerics.Matrix3x2inlinestatic
operator-(Matrix3x2 value1, Matrix3x2 value2)System.Numerics.Matrix3x2inlinestatic
operator-(Matrix3x2 value)System.Numerics.Matrix3x2inlinestatic
operator==(Matrix3x2 value1, Matrix3x2 value2)System.Numerics.Matrix3x2inlinestatic
Subtract(Matrix3x2 value1, Matrix3x2 value2)System.Numerics.Matrix3x2inlinestatic
ToString()System.Numerics.Matrix3x2inline
TranslationSystem.Numerics.Matrix3x2