| _identity | System.Numerics.Matrix3x2 | privatestatic |
| Add(Matrix3x2 value1, Matrix3x2 value2) | System.Numerics.Matrix3x2 | inlinestatic |
| CreateRotation(float radians) | System.Numerics.Matrix3x2 | inlinestatic |
| CreateRotation(float radians, Vector2 centerPoint) | System.Numerics.Matrix3x2 | inlinestatic |
| CreateScale(Vector2 scales) | System.Numerics.Matrix3x2 | inlinestatic |
| CreateScale(float xScale, float yScale) | System.Numerics.Matrix3x2 | inlinestatic |
| CreateScale(float xScale, float yScale, Vector2 centerPoint) | System.Numerics.Matrix3x2 | inlinestatic |
| CreateScale(Vector2 scales, Vector2 centerPoint) | System.Numerics.Matrix3x2 | inlinestatic |
| CreateScale(float scale) | System.Numerics.Matrix3x2 | inlinestatic |
| CreateScale(float scale, Vector2 centerPoint) | System.Numerics.Matrix3x2 | inlinestatic |
| CreateSkew(float radiansX, float radiansY) | System.Numerics.Matrix3x2 | inlinestatic |
| CreateSkew(float radiansX, float radiansY, Vector2 centerPoint) | System.Numerics.Matrix3x2 | inlinestatic |
| CreateTranslation(Vector2 position) | System.Numerics.Matrix3x2 | inlinestatic |
| CreateTranslation(float xPosition, float yPosition) | System.Numerics.Matrix3x2 | inlinestatic |
| Equals([NotNullWhen(true)] object? obj) | System.Numerics.Matrix3x2 | inline |
| Equals(Matrix3x2 other) | System.Numerics.Matrix3x2 | inline |
| IEquatable< Matrix3x2 >.Equals(T? other) | System.IEquatable< Matrix3x2 > | |
| GetDeterminant() | System.Numerics.Matrix3x2 | inline |
| GetHashCode() | System.Numerics.Matrix3x2 | inline |
| Identity | System.Numerics.Matrix3x2 | static |
| Invert(Matrix3x2 matrix, out Matrix3x2 result) | System.Numerics.Matrix3x2 | inlinestatic |
| IsIdentity | System.Numerics.Matrix3x2 | |
| Lerp(Matrix3x2 matrix1, Matrix3x2 matrix2, float amount) | System.Numerics.Matrix3x2 | inlinestatic |
| M11 | System.Numerics.Matrix3x2 | |
| M12 | System.Numerics.Matrix3x2 | |
| M21 | System.Numerics.Matrix3x2 | |
| M22 | System.Numerics.Matrix3x2 | |
| M31 | System.Numerics.Matrix3x2 | |
| M32 | System.Numerics.Matrix3x2 | |
| Matrix3x2(float m11, float m12, float m21, float m22, float m31, float m32) | System.Numerics.Matrix3x2 | inline |
| Multiply(Matrix3x2 value1, Matrix3x2 value2) | System.Numerics.Matrix3x2 | inlinestatic |
| Multiply(Matrix3x2 value1, float value2) | System.Numerics.Matrix3x2 | inlinestatic |
| Negate(Matrix3x2 value) | System.Numerics.Matrix3x2 | inlinestatic |
| operator!=(Matrix3x2 value1, Matrix3x2 value2) | System.Numerics.Matrix3x2 | inlinestatic |
| operator*(Matrix3x2 value1, Matrix3x2 value2) | System.Numerics.Matrix3x2 | inlinestatic |
| operator*(Matrix3x2 value1, float value2) | System.Numerics.Matrix3x2 | inlinestatic |
| operator+(Matrix3x2 value1, Matrix3x2 value2) | System.Numerics.Matrix3x2 | inlinestatic |
| operator-(Matrix3x2 value1, Matrix3x2 value2) | System.Numerics.Matrix3x2 | inlinestatic |
| operator-(Matrix3x2 value) | System.Numerics.Matrix3x2 | inlinestatic |
| operator==(Matrix3x2 value1, Matrix3x2 value2) | System.Numerics.Matrix3x2 | inlinestatic |
| Subtract(Matrix3x2 value1, Matrix3x2 value2) | System.Numerics.Matrix3x2 | inlinestatic |
| ToString() | System.Numerics.Matrix3x2 | inline |
| Translation | System.Numerics.Matrix3x2 | |