Terraria v1.4.4.9
Terraria source code documentation
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Definition at line 382 of file SkinnedEffect.cs.
References Microsoft.Xna.Framework.Graphics.SkinnedEffect.bonesParam, Microsoft.Xna.Framework.Graphics.SkinnedEffect.diffuseColorParam, Microsoft.Xna.Framework.Graphics.SkinnedEffect.emissiveColorParam, Microsoft.Xna.Framework.Graphics.SkinnedEffect.eyePositionParam, Microsoft.Xna.Framework.Graphics.SkinnedEffect.fogColorParam, Microsoft.Xna.Framework.Graphics.SkinnedEffect.fogVectorParam, Microsoft.Xna.Framework.Graphics.SkinnedEffect.light0, Microsoft.Xna.Framework.Graphics.SkinnedEffect.light1, Microsoft.Xna.Framework.Graphics.SkinnedEffect.light2, Microsoft.Xna.Framework.Graphics.SkinnedEffect.shaderIndexParam, Microsoft.Xna.Framework.Graphics.SkinnedEffect.specularColorParam, Microsoft.Xna.Framework.Graphics.SkinnedEffect.specularPowerParam, Microsoft.Xna.Framework.Graphics.SkinnedEffect.textureParam, Microsoft.Xna.Framework.Graphics.SkinnedEffect.worldInverseTransposeParam, Microsoft.Xna.Framework.Graphics.SkinnedEffect.worldParam, and Microsoft.Xna.Framework.Graphics.SkinnedEffect.worldViewProjParam.
Referenced by Microsoft.Xna.Framework.Graphics.SkinnedEffect.SkinnedEffect(), and Microsoft.Xna.Framework.Graphics.SkinnedEffect.SkinnedEffect().