Terraria v1.4.4.9
Terraria source code documentation
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◆ SkinnedEffect() [1/2]

Microsoft.Xna.Framework.Graphics.SkinnedEffect.SkinnedEffect ( GraphicsDevice device)
inline

Definition at line 338 of file SkinnedEffect.cs.

339 : base(device, SkinnedEffectCode.Code)
340 {
342 DirectionalLight0.Enabled = true;
344 SpecularPower = 16f;
345 Matrix[] array = new Matrix[72];
346 for (int i = 0; i < 72; i++)
347 {
348 ref Matrix reference = ref array[i];
349 reference = Matrix.Identity;
350 }
352 }
void CacheEffectParameters(SkinnedEffect cloneSource)
void SetBoneTransforms(Matrix[] boneTransforms)

References System.array, Microsoft.Xna.Framework.Graphics.SkinnedEffect.CacheEffectParameters(), Microsoft.Xna.Framework.Matrix.Identity, Microsoft.Xna.Framework.Vector3.One, Microsoft.Xna.Framework.Graphics.SkinnedEffect.SetBoneTransforms(), Microsoft.Xna.Framework.Graphics.SkinnedEffect.SpecularColor, and Microsoft.Xna.Framework.Graphics.SkinnedEffect.SpecularPower.

Referenced by Microsoft.Xna.Framework.Graphics.SkinnedEffect.Clone().