Terraria v1.4.4.9
Terraria source code documentation
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◆ SkinnedEffect() [2/2]

Microsoft.Xna.Framework.Graphics.SkinnedEffect.SkinnedEffect ( SkinnedEffect cloneSource)
inlineprotected

Definition at line 354 of file SkinnedEffect.cs.

355 : base(cloneSource)
356 {
357 CacheEffectParameters(cloneSource);
358 preferPerPixelLighting = cloneSource.preferPerPixelLighting;
359 fogEnabled = cloneSource.fogEnabled;
360 world = cloneSource.world;
361 view = cloneSource.view;
362 projection = cloneSource.projection;
363 diffuseColor = cloneSource.diffuseColor;
364 emissiveColor = cloneSource.emissiveColor;
365 ambientLightColor = cloneSource.ambientLightColor;
366 alpha = cloneSource.alpha;
367 fogStart = cloneSource.fogStart;
368 fogEnd = cloneSource.fogEnd;
369 weightsPerVertex = cloneSource.weightsPerVertex;
370 }
void CacheEffectParameters(SkinnedEffect cloneSource)

References Microsoft.Xna.Framework.Graphics.SkinnedEffect.alpha, Microsoft.Xna.Framework.Graphics.SkinnedEffect.ambientLightColor, Microsoft.Xna.Framework.Graphics.SkinnedEffect.CacheEffectParameters(), Microsoft.Xna.Framework.Graphics.SkinnedEffect.diffuseColor, Microsoft.Xna.Framework.Graphics.SkinnedEffect.emissiveColor, Microsoft.Xna.Framework.Graphics.SkinnedEffect.fogEnabled, Microsoft.Xna.Framework.Graphics.SkinnedEffect.fogEnd, Microsoft.Xna.Framework.Graphics.SkinnedEffect.fogStart, Microsoft.Xna.Framework.Graphics.SkinnedEffect.preferPerPixelLighting, Microsoft.Xna.Framework.Graphics.SkinnedEffect.projection, Microsoft.Xna.Framework.Graphics.SkinnedEffect.view, Microsoft.Xna.Framework.Graphics.SkinnedEffect.weightsPerVertex, and Microsoft.Xna.Framework.Graphics.SkinnedEffect.world.