Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches
System.Threading.Thread Member List

This is the complete list of members for System.Threading.Thread, including all inherited members.

_DONT_USE_InternalThreadSystem.Threading.Threadprivate
_executionContextSystem.Threading.Threadpackage
_managedThreadIdSystem.Threading.Threadprivate
_mayNeedResetForThreadPoolSystem.Threading.Threadprivate
_nameSystem.Threading.Threadprivate
_prioritySystem.Threading.Threadprivate
_startHelperSystem.Threading.Threadprivate
_synchronizationContextSystem.Threading.Threadpackage
Abort()System.Threading.Threadinline
Abort(object? stateInfo)System.Threading.Threadinline
AllocateDataSlot()System.Threading.Threadinlinestatic
AllocateNamedDataSlot(string name)System.Threading.Threadinlinestatic
ApartmentStateSystem.Threading.Thread
BeginCriticalRegion()System.Threading.Threadinlinestatic
BeginThreadAffinity()System.Threading.Threadinlinestatic
CurrentCultureSystem.Threading.Thread
CurrentOSThreadIdSystem.Threading.Threadpackagestatic
CurrentPrincipalSystem.Threading.Threadstatic
CurrentThreadSystem.Threading.Threadstatic
CurrentUICultureSystem.Threading.Thread
DisableComObjectEagerCleanup()System.Threading.Thread
EndCriticalRegion()System.Threading.Threadinlinestatic
EndThreadAffinity()System.Threading.Threadinlinestatic
ExecutionContextSystem.Threading.Thread
FreeNamedDataSlot(string name)System.Threading.Threadinlinestatic
GetApartmentState()System.Threading.Threadinline
GetApartmentStateNative()System.Threading.Threadpackage
GetCompressedStack()System.Threading.Threadinline
GetCurrentOSThreadId()System.Threading.Threadprivate
GetCurrentProcessorId()System.Threading.Threadinlinestatic
GetCurrentProcessorNumber()System.Threading.Threadpackage
GetCurrentThreadNative()System.Threading.Threadprivate
GetData(LocalDataStoreSlot slot)System.Threading.Threadinlinestatic
GetDomain()System.Threading.Threadinlinestatic
GetDomainID()System.Threading.Threadinlinestatic
GetHashCode()System.Threading.Threadinline
GetNamedDataSlot(string name)System.Threading.Threadinlinestatic
GetNativeHandle()System.Threading.Threadinlinepackage
GetPriorityNative()System.Threading.Threadprivate
GetThreadStateNative()System.Threading.Threadprivate
InformThreadNameChange(ThreadHandle t, string name, int len)System.Threading.Threadprivate
Initialize()System.Threading.Threadprivate
InitializeCurrentThread()System.Threading.Threadinlineprivatestatic
InternalFinalize()System.Threading.Threadprivate
InternalGetCurrentThread()System.Threading.Threadprivate
Interrupt()System.Threading.Thread
IsAliveSystem.Threading.Thread
IsBackgroundSystem.Threading.Thread
IsBackgroundNative()System.Threading.Threadprivate
IsThreadPoolThreadSystem.Threading.Thread
IsThreadStartSupportedSystem.Threading.Threadpackagestatic
Join(int millisecondsTimeout)System.Threading.Thread
Join()System.Threading.Threadinline
Join(TimeSpan timeout)System.Threading.Threadinline
ManagedThreadIdSystem.Threading.Thread
MemoryBarrier()System.Threading.Threadinlinestatic
NameSystem.Threading.Thread
OptimalMaxSpinWaitsPerSpinIterationSystem.Threading.Threadpackage
PrioritySystem.Threading.Thread
RequireCurrentThread()System.Threading.Threadinlineprivate
ResetAbort()System.Threading.Threadinlinestatic
ResetThreadPoolThread()System.Threading.Threadinlinepackage
ResetThreadPoolThreadSlow()System.Threading.Threadinlineprivate
Resume()System.Threading.Threadinline
s_asyncLocalPrincipalSystem.Threading.Threadprivatestatic
s_isProcessorNumberReallyFastSystem.Threading.Threadprivatestatic
SetApartmentState(ApartmentState state)System.Threading.Threadinline
SetApartmentState(ApartmentState state, bool throwOnError)System.Threading.Threadinlineprivate
SetApartmentStateNative(int state)System.Threading.Threadpackage
SetApartmentStateUnchecked(ApartmentState state, bool throwOnError)System.Threading.Threadinlineprivate
SetBackgroundNative(bool isBackground)System.Threading.Threadprivate
SetCompressedStack(CompressedStack stack)System.Threading.Threadinline
SetCultureOnUnstartedThread(CultureInfo value, bool uiCulture)System.Threading.Threadinlineprivate
SetData(LocalDataStoreSlot slot, object? data)System.Threading.Threadinlinestatic
SetPriorityNative(int priority)System.Threading.Threadprivate
SetThreadPoolWorkerThreadName()System.Threading.Threadinlinepackage
Sleep(int millisecondsTimeout)System.Threading.Threadinlinestatic
Sleep(TimeSpan timeout)System.Threading.Threadinlinestatic
SleepInternal(int millisecondsTimeout)System.Threading.Threadprivate
SpinWait(int iterations)System.Threading.Threadinlinestatic
SpinWaitInternal(int iterations)System.Threading.Threadprivate
Start(object? parameter)System.Threading.Threadinline
Start(object parameter, bool captureContext)System.Threading.Threadinlineprivate
Start()System.Threading.Threadinline
Start(bool captureContext)System.Threading.Threadinlineprivate
StartCallback()System.Threading.Threadinlineprivate
StartCore()System.Threading.Threadinlineprivate
StartInternal(ThreadHandle t, int stackSize, int priority, char *pThreadName)System.Threading.Threadprivate
Suspend()System.Threading.Threadinline
t_currentThreadSystem.Threading.Threadprivatestatic
Thread()System.Threading.Threadinlineprivate
Thread(ThreadStart start)System.Threading.Threadinline
Thread(ThreadStart start, int maxStackSize)System.Threading.Threadinline
Thread(ParameterizedThreadStart start)System.Threading.Threadinline
Thread(ParameterizedThreadStart start, int maxStackSize)System.Threading.Threadinline
ThreadNameChanged(string value)System.Threading.Threadinlineprivate
ThreadStateSystem.Threading.Thread
TrySetApartmentState(ApartmentState state)System.Threading.Threadinline
UninterruptibleSleep0()System.Threading.Threadpackage
UnsafeStart(object? parameter)System.Threading.Threadinline
UnsafeStart()System.Threading.Threadinline
VolatileRead(ref byte address)System.Threading.Threadinlinestatic
VolatileRead(ref double address)System.Threading.Threadinlinestatic
VolatileRead(ref short address)System.Threading.Threadinlinestatic
VolatileRead(ref int address)System.Threading.Threadinlinestatic
VolatileRead(ref long address)System.Threading.Threadinlinestatic
VolatileRead(ref IntPtr address)System.Threading.Threadinlinestatic
VolatileRead([NotNullIfNotNull("address")] ref object? address)System.Threading.Threadinlinestatic
VolatileRead(ref sbyte address)System.Threading.Threadinlinestatic
VolatileRead(ref float address)System.Threading.Threadinlinestatic
VolatileRead(ref ushort address)System.Threading.Threadinlinestatic
VolatileRead(ref uint address)System.Threading.Threadinlinestatic
VolatileRead(ref ulong address)System.Threading.Threadinlinestatic
VolatileRead(ref UIntPtr address)System.Threading.Threadinlinestatic
VolatileWrite(ref byte address, byte value)System.Threading.Threadinlinestatic
VolatileWrite(ref double address, double value)System.Threading.Threadinlinestatic
VolatileWrite(ref short address, short value)System.Threading.Threadinlinestatic
VolatileWrite(ref int address, int value)System.Threading.Threadinlinestatic
VolatileWrite(ref long address, long value)System.Threading.Threadinlinestatic
VolatileWrite(ref IntPtr address, IntPtr value)System.Threading.Threadinlinestatic
VolatileWrite([NotNullIfNotNull("value")] ref object? address, object? value)System.Threading.Threadinlinestatic
VolatileWrite(ref sbyte address, sbyte value)System.Threading.Threadinlinestatic
VolatileWrite(ref float address, float value)System.Threading.Threadinlinestatic
VolatileWrite(ref ushort address, ushort value)System.Threading.Threadinlinestatic
VolatileWrite(ref uint address, uint value)System.Threading.Threadinlinestatic
VolatileWrite(ref ulong address, ulong value)System.Threading.Threadinlinestatic
VolatileWrite(ref UIntPtr address, UIntPtr value)System.Threading.Threadinlinestatic
Yield()System.Threading.Threadinlinestatic
YieldInternal()System.Threading.Threadprivate
~CriticalFinalizerObject()System.Runtime.ConstrainedExecution.CriticalFinalizerObjectinlineprivate
~Thread()System.Threading.Threadinlineprivate