Asset< Texture2D > _texture
UIImageFramed(Asset< Texture2D > texture, Rectangle frame)
override void DrawSelf(SpriteBatch spriteBatch)
void SetFrame(int frameCountHorizontal, int frameCountVertical, int frameX, int frameY, int sizeOffsetX, int sizeOffsetY)
void SetFrame(Rectangle frame)
void SetImage(Asset< Texture2D > texture, Rectangle frame)