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| static Color | ColorLerp_BlackToWhite (float percent) |
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| static Color | ColorLerp_HSL_H (float percent) |
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| static Color | ColorLerp_HSL_S (float percent) |
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| static Color | ColorLerp_HSL_L (float percent) |
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| static Color | ColorLerp_HSL_O (float percent) |
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| static bool | SpreadDirt (int x, int y) |
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| static bool | SpreadWater (int x, int y) |
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| static bool | SpreadHoney (int x, int y) |
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| static bool | SpreadLava (int x, int y) |
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| static bool | SpreadDry (int x, int y) |
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| static bool | SpreadTest (int x, int y) |
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| static bool | TestDust (int x, int y) |
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| static bool | CastLight (int x, int y) |
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| static bool | CastLightOpen (int x, int y) |
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| static bool | CheckStopForSolids (int x, int y) |
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| static bool | CastLightOpen_StopForSolids_ScaleWithDistance (int x, int y) |
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| static bool | CastLightOpen_StopForSolids (int x, int y) |
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| static bool | SpreadLightOpen_StopForSolids (int x, int y) |
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| static bool | EmitGolfCartDust_StopForSolids (int x, int y) |
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| static bool | NotDoorStand (int x, int y) |
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| static bool | CutTiles (int x, int y) |
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| static bool | SearchAvoidedByNPCs (int x, int y) |
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| static void | RainbowLaserDraw (int stage, Vector2 currentPosition, float distanceLeft, Rectangle lastFrame, out float distCovered, out Rectangle frame, out Vector2 origin, out Color color) |
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| static void | TurretLaserDraw (int stage, Vector2 currentPosition, float distanceLeft, Rectangle lastFrame, out float distCovered, out Rectangle frame, out Vector2 origin, out Color color) |
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| static void | LightningLaserDraw (int stage, Vector2 currentPosition, float distanceLeft, Rectangle lastFrame, out float distCovered, out Rectangle frame, out Vector2 origin, out Color color) |
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| static int | CompareYReverse (Point a, Point b) |
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| static int | CompareDrawSorterByYScale (DrawData a, DrawData b) |
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Definition at line 11 of file DelegateMethods.cs.