Definition at line 48303 of file Item.cs.
48304 {
48306 for (
int i = 0;
i < 20;
i++)
48307 {
48309 Main.dust[num].scale *= 1.2f;
48310 switch (Main.rand.Next(6))
48311 {
48312 case 0:
48313 Main.dust[num].color =
new Color(255, 255, 210);
48314 break;
48315 case 1:
48316 Main.dust[num].color =
new Color(190, 245, 255);
48317 break;
48318 case 2:
48319 Main.dust[num].color =
new Color(255, 150, 255);
48320 break;
48321 default:
48322 Main.dust[num].color =
new Color(190, 175, 255);
48323 break;
48324 }
48325 }
48326 }
static void PlaySound(int type, Vector2 position, int style=1)
static readonly LegacySoundStyle Item176
References Terraria.Main.dust, Terraria.ID.SoundID.Item176, Terraria.Dust.NewDust(), Terraria.Audio.SoundEngine.PlaySound(), and Terraria.Main.rand.
Referenced by Terraria.MessageBuffer.GetData(), Terraria.Item.GetShimmered(), and Terraria.NPC.GetShimmered().