Terraria v1.4.4.9
Terraria source code documentation
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System.Data.XmlToDatasetMap.XmlNodeIdHashtable Class Referencesealed

Public Member Functions

 XmlNodeIdHashtable (int capacity)
 
virtual void Add (object key, object? value)
 
virtual void Clear ()
 
virtual object Clone ()
 
virtual bool Contains (object key)
 
virtual bool ContainsKey (object key)
 
virtual bool ContainsValue (object? value)
 
virtual void CopyTo (Array array, int arrayIndex)
 
virtual IDictionaryEnumerator GetEnumerator ()
 
virtual void Remove (object key)
 
virtual void GetObjectData (SerializationInfo info, StreamingContext context)
 
virtual void OnDeserialization (object? sender)
 

Static Public Member Functions

static Hashtable Synchronized (Hashtable table)
 

Protected Member Functions

virtual int GetHash (object key)
 
virtual bool KeyEquals (object? item, object key)
 

Package Functions

virtual KeyValuePairs[] ToKeyValuePairsArray ()
 

Properties

object this[XmlNode node] [get]
 
object this[XmlReader dataReader] [get]
 
object this[DataTable table] [get]
 
object this[string name] [get]
 
IHashCodeProvider? hcp [get, set]
 
IComparer? comparer [get, set]
 
IEqualityComparer? EqualityComparer [get]
 
virtual ? object this[object key] [get, set]
 
virtual bool IsReadOnly [get]
 
virtual bool IsFixedSize [get]
 
virtual bool IsSynchronized [get]
 
virtual ICollection Keys [get]
 
virtual ICollection Values [get]
 
virtual object SyncRoot [get]
 
virtual int Count [get]
 

Private Member Functions

uint InitHash (object key, int hashsize, out uint seed, out uint incr)
 
void CopyKeys (Array array, int arrayIndex)
 
void CopyEntries (Array array, int arrayIndex)
 
void CopyValues (Array array, int arrayIndex)
 
void expand ()
 
void rehash ()
 
void rehash (int newsize)
 
void UpdateVersion ()
 
IEnumerator IEnumerable. GetEnumerator ()
 
void Insert (object key, object nvalue, bool add)
 
void putEntry (bucket[] newBuckets, object key, object nvalue, int hashcode)
 

Private Attributes

readonly XmlNodeIdentety _id = new XmlNodeIdentety(string.Empty, string.Empty)
 
bucket[] _buckets
 
int _count
 
int _occupancy
 
int _loadsize
 
float _loadFactor
 
volatile int _version
 
volatile bool _isWriterInProgress
 
ICollection _keys
 
ICollection _values
 
IEqualityComparer _keycomparer
 

Detailed Description

Definition at line 37 of file XmlToDatasetMap.cs.


The documentation for this class was generated from the following file: