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Terraria v1.4.4.9
Terraria source code documentation
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Public Member Functions | |
| SimpleOverlay (string textureName, ScreenShaderData shader, EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All) | |
| SimpleOverlay (string textureName, string shaderName="Default", EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All) | |
| ScreenShaderData | GetShader () |
| override void | Draw (SpriteBatch spriteBatch) |
| override void | Update (GameTime gameTime) |
| override void | Activate (Vector2 position, params object[] args) |
| override void | Deactivate (params object[] args) |
| override bool | IsVisible () |
| void | Load () |
| virtual void | OnLoad () |
Public Attributes | |
| Vector2 | TargetPosition = Vector2.Zero |
| OverlayMode | Mode = OverlayMode.Inactive |
| float | Opacity |
Protected Attributes | |
| bool | _isLoaded |
| EffectPriority | _priority |
Properties | |
| RenderLayers | Layer [get] |
| bool | IsLoaded [get] |
| EffectPriority | Priority [get] |
Private Attributes | |
| Asset< Texture2D > | _texture |
| ScreenShaderData | _shader |
| RenderLayers | _layer = RenderLayers.All |
Definition at line 8 of file SimpleOverlay.cs.