Terraria v1.4.4.9
Terraria source code documentation
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Terraria.Graphics.Effects.SimpleOverlay Class Reference

Public Member Functions

 SimpleOverlay (string textureName, ScreenShaderData shader, EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All)
 
 SimpleOverlay (string textureName, string shaderName="Default", EffectPriority priority=EffectPriority.VeryLow, RenderLayers layer=RenderLayers.All)
 
ScreenShaderData GetShader ()
 
override void Draw (SpriteBatch spriteBatch)
 
override void Update (GameTime gameTime)
 
override void Activate (Vector2 position, params object[] args)
 
override void Deactivate (params object[] args)
 
override bool IsVisible ()
 
void Load ()
 
virtual void OnLoad ()
 

Public Attributes

Vector2 TargetPosition = Vector2.Zero
 
OverlayMode Mode = OverlayMode.Inactive
 
float Opacity
 

Protected Attributes

bool _isLoaded
 
EffectPriority _priority
 

Properties

RenderLayers Layer [get]
 
bool IsLoaded [get]
 
EffectPriority Priority [get]
 

Private Attributes

Asset< Texture2D_texture
 
ScreenShaderData _shader
 
RenderLayers _layer = RenderLayers.All
 

Detailed Description

Definition at line 8 of file SimpleOverlay.cs.


The documentation for this class was generated from the following file: