static Asset< DynamicSpriteFont > MouseText
UIBestiaryInfoLine(T text, float textScale=1f)
virtual void SetText(T text, float textScale)
override int CompareTo(object obj)
override void DrawSelf(SpriteBatch spriteBatch)
static Vector2 DrawBorderString(SpriteBatch sb, string text, Vector2 pos, Color color, float scale=1f, float anchorx=0f, float anchory=0f, int maxCharactersDisplayed=-1)