25876 {
25881 float num = proj.scale * 1.1f;
25884 float num3 = Utils.Remap(
num2, 0f, 0.6f, 0f, 1f) * Utils.Remap(
num2, 0.6f, 1f, 1f, 0f);
25885 float num4 = 0.975f;
25886 float fromValue = Lighting.GetColor(
proj.Center.ToTileCoordinates()).ToVector3().Length() / (float)
Math.
Sqrt(3.0);
25896 color5.B = (byte)((
float)(int)
color5.R * (0.25f +
fromValue * 0.75f));
25900 spriteBatch.Draw(val.Value,
vector, val.Frame(1, 4, 0, 3), Microsoft.Xna.Framework.Color.White * 0.6f *
num3, proj.rotation +
proj.ai[0] * 0.01f, origin, num, effects, 0f);
25901 spriteBatch.Draw(val.Value,
vector, val.Frame(1, 4, 0, 3), Microsoft.Xna.Framework.Color.White * 0.5f *
num3, proj.rotation +
proj.ai[0] * -0.05f, origin, num * 0.8f, effects, 0f);
25902 spriteBatch.Draw(val.Value,
vector, val.Frame(1, 4, 0, 3), Microsoft.Xna.Framework.Color.White * 0.4f *
num3, proj.rotation +
proj.ai[0] * -0.1f, origin, num * 0.6f, effects, 0f);
25904 {
25905 float num6 = proj.rotation +
proj.ai[0] *
num5 * ((float)
Math.
PI * -2f) * 0.025f + Utils.Remap(
num2, 0f, 1f, 0f, (
float)Math.PI / 4f) *
proj.ai[0];
25908 DrawPrettyStarSparkle(
proj.Opacity,
SpriteEffects.None,
drawpos,
new Microsoft.
Xna.
Framework.
Color(255, 255, 255, 0) *
num3 *
num7,
color3,
num2, 0f, 0.5f, 0.5f, 1f,
num6,
new Vector2(0f, Utils.Remap(
num2, 0f, 1f, 3f, 0f)) * num,
Vector2.
One * num);
25909 }
25910 Vector2 drawpos2 =
vector + (proj.rotation + Utils.Remap(
num2, 0f, 1f, 0f, (
float)
Math.
PI / 4f) *
proj.ai[0]).ToRotationVector2() * ((float)val.Width() * 0.5f - 4f) * num;
25911 DrawPrettyStarSparkle(
proj.Opacity,
SpriteEffects.None,
drawpos2,
new Microsoft.
Xna.
Framework.
Color(255, 255, 255, 0) *
num3 * 0.5f,
color3,
num2, 0f, 0.5f, 0.5f, 1f, (
float)
Math.
PI / 4f,
new Vector2(Utils.Remap(
num2, 0f, 1f, 4f, 1f)) * num,
Vector2.
One * num);
25912 }
static double Sqrt(double d)
static Asset< Texture2D >[] Projectile
static void DrawPrettyStarSparkle(float opacity, SpriteEffects dir, Vector2 drawpos, Microsoft.Xna.Framework.Color drawColor, Microsoft.Xna.Framework.Color shineColor, float flareCounter, float fadeInStart, float fadeInEnd, float fadeOutStart, float fadeOutEnd, float rotation, Vector2 scale, Vector2 fatness)
static SpriteBatch spriteBatch
static Vector2 screenPosition