Terraria v1.4.4.9
Terraria source code documentation
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◆ DrawProj()

void Terraria.Main.DrawProj ( int i)
inline

Definition at line 26110 of file Main.cs.

26111 {
26113 if (new Microsoft.Xna.Framework.Rectangle((int)Camera.ScaledPosition.X - num, (int)Camera.ScaledPosition.Y - num, (int)Camera.ScaledSize.X + num * 2, (int)Camera.ScaledSize.Y + num * 2).Intersects(projectile[i].Hitbox))
26114 {
26115 Projectile proj = projectile[i];
26117 }
26118 }
void DrawProjDirect(Projectile proj)
Definition Main.cs:26150
static Projectile[] projectile
Definition Main.cs:1691
bool Intersects(Rectangle value)
Definition Rectangle.cs:129

References Terraria.Main.DrawProjDirect(), Terraria.ID.ProjectileID.Sets.DrawScreenCheckFluff, System.Text.RegularExpressions.i, Microsoft.Xna.Framework.Rectangle.Intersects(), Terraria.Main.projectile, Terraria.Graphics.Camera.ScaledPosition, Terraria.Graphics.Camera.ScaledSize, Microsoft.Xna.Framework.Vector2.X, and Microsoft.Xna.Framework.Vector2.Y.

Referenced by Terraria.Main.DrawCachedProjs(), Terraria.Main.DrawProjDirect(), and Terraria.Main.DrawProjectiles().