Terraria v1.4.4.9
Terraria source code documentation
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◆ CycleTargetFocus()

static void Terraria.GameInput.LockOnHelper.CycleTargetFocus ( )
inlinestaticprivate

Definition at line 273 of file LockOnHelper.cs.

274 {
275 int num = _targets[_pickedTarget];
276 RefreshTargets(Main.MouseWorld, 2000f);
277 if (_targets.Count < 1 || (_targets.Count == 1 && num == _targets[0]))
278 {
280 return;
281 }
282 _pickedTarget = 0;
283 for (int i = 0; i < _targets.Count; i++)
284 {
285 if (_targets[i] > num)
286 {
288 break;
289 }
290 }
291 }
static void RefreshTargets(Vector2 position, float radius)
static void SetActive(bool on)

References Terraria.GameInput.LockOnHelper._pickedTarget, Terraria.GameInput.LockOnHelper._targets, Terraria.Main.MouseWorld, Terraria.GameInput.LockOnHelper.RefreshTargets(), and Terraria.GameInput.LockOnHelper.SetActive().

Referenced by Terraria.GameInput.LockOnHelper.HandlePressing().