25 float num2 = 1f / num;
26 float num3 = (float)
gameTime.ElapsedGameTime.TotalSeconds;
static float Clamp(float value, float min, float max)
static void Sleep(int millisecondsTimeout)
static void UpdateServerTest()
static MultiTimer serverFramerateTest
static void CheckReset(GameTime gameTime)
static float DeltasThisSecond
static int LastRecordedSecondNumber
static void Update(GameTime gameTime)
static float CallsThisSecond
static List< float > DeltaSamples