Terraria v1.4.4.9
Terraria source code documentation
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◆ Update()

static void Terraria.FrameSkipTest.Update ( GameTime gameTime)
inlinestatic

Definition at line 22 of file FrameSkipTest.cs.

23 {
24 float num = 60f;
25 float num2 = 1f / num;
26 float num3 = (float)gameTime.ElapsedGameTime.TotalSeconds;
27 Thread.Sleep((int)MathHelper.Clamp((num2 - num3) * 1000f + 1f, 0f, 1000f));
28 }
static float Clamp(float value, float min, float max)
Definition MathHelper.cs:46
static void Sleep(int millisecondsTimeout)
Definition Thread.cs:658

References Microsoft.Xna.Framework.MathHelper.Clamp(), and System.Threading.Thread.Sleep().