Terraria v1.4.4.9
Terraria source code documentation
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◆ DD2Film()

Terraria.Cinematics.DD2Film.DD2Film ( )
inline

Definition at line 25 of file DD2Film.cs.

26 {
30 AddKeyFrame(base.AppendPoint - 20, CreatePortal);
34 AddKeyFrame(base.AppendPoint + 60, SpawnJavalinThrower);
35 AddKeyFrame(base.AppendPoint + 120, SpawnGoblin);
36 AddKeyFrame(base.AppendPoint + 180, SpawnGoblin);
37 AddKeyFrame(base.AppendPoint + 240, SpawnWitherBeast);
43 AddSequences(base.AppendPoint - 90, 60, OgreLookLeft, OgreStand);
44 AddKeyFrame(base.AppendPoint - 12, OgreSwingSound);
45 AddSequences(base.AppendPoint - 30, 50, DryadPortalKnock, DryadStand);
49 AddSequence(0, base.AppendPoint, PerFrameSettings);
50 }
void SpawnGoblin(FrameEventData evt)
Definition DD2Film.cs:106
void OgreStand(FrameEventData evt)
Definition DD2Film.cs:302
void SpawnWitherBeast(FrameEventData evt)
Definition DD2Film.cs:80
void DryadPortalFade(FrameEventData evt)
Definition DD2Film.cs:199
void SpawnJavalinThrower(FrameEventData evt)
Definition DD2Film.cs:93
void RestoreEnemyDamage(FrameEventData evt)
Definition DD2Film.cs:190
void CreateCritters(FrameEventData evt)
Definition DD2Film.cs:119
void DryadConfusedEmote(FrameEventData evt)
Definition DD2Film.cs:275
void DryadInteract(FrameEventData evt)
Definition DD2Film.cs:67
void CreatePortal(FrameEventData evt)
Definition DD2Film.cs:236
void DryadAttack(FrameEventData evt)
Definition DD2Film.cs:312
void CreateOgre(FrameEventData evt)
Definition DD2Film.cs:291
void OgreLookLeft(FrameEventData evt)
Definition DD2Film.cs:331
void DryadLookRight(FrameEventData evt)
Definition DD2Film.cs:251
void DryadWalk(FrameEventData evt)
Definition DD2Film.cs:269
void PerFrameSettings(FrameEventData evt)
Definition DD2Film.cs:52
void DryadAlertEmote(FrameEventData evt)
Definition DD2Film.cs:283
void CreateDryad(FrameEventData evt)
Definition DD2Film.cs:57
void RemoveEnemyDamage(FrameEventData evt)
Definition DD2Film.cs:181
void DryadStand(FrameEventData evt)
Definition DD2Film.cs:242
void OgreSwingSound(FrameEventData evt)
Definition DD2Film.cs:144
void DryadPortalKnock(FrameEventData evt)
Definition DD2Film.cs:149
void DryadLookLeft(FrameEventData evt)
Definition DD2Film.cs:260
void AppendKeyFrames(params FrameEvent[] frameEvents)
Definition Film.cs:90
void AppendKeyFrame(FrameEvent frameEvent)
Definition Film.cs:85
void AppendSequence(int duration, FrameEvent frameEvent)
Definition Film.cs:56
void AddKeyFrame(int frame, FrameEvent frameEvent)
Definition Film.cs:100
void AddSequences(int start, int duration, params FrameEvent[] frameEvents)
Definition Film.cs:61
void AppendSequences(int duration, params FrameEvent[] frameEvents)
Definition Film.cs:69
void AddSequence(int start, int duration, FrameEvent frameEvent)
Definition Film.cs:49

References Terraria.Cinematics.Film.AddKeyFrame(), Terraria.Cinematics.Film.AddSequence(), Terraria.Cinematics.Film.AddSequences(), Terraria.Cinematics.Film.AppendKeyFrame(), Terraria.Cinematics.Film.AppendKeyFrames(), Terraria.Cinematics.Film.AppendSequence(), Terraria.Cinematics.Film.AppendSequences(), Terraria.Cinematics.DD2Film.CreateCritters(), Terraria.Cinematics.DD2Film.CreateDryad(), Terraria.Cinematics.DD2Film.CreateOgre(), Terraria.Cinematics.DD2Film.CreatePortal(), Terraria.Cinematics.DD2Film.DryadAlertEmote(), Terraria.Cinematics.DD2Film.DryadAttack(), Terraria.Cinematics.DD2Film.DryadConfusedEmote(), Terraria.Cinematics.DD2Film.DryadInteract(), Terraria.Cinematics.DD2Film.DryadLookLeft(), Terraria.Cinematics.DD2Film.DryadLookRight(), Terraria.Cinematics.DD2Film.DryadPortalFade(), Terraria.Cinematics.DD2Film.DryadPortalKnock(), Terraria.Cinematics.DD2Film.DryadStand(), Terraria.Cinematics.DD2Film.DryadWalk(), Terraria.Cinematics.DD2Film.OgreLookLeft(), Terraria.Cinematics.DD2Film.OgreStand(), Terraria.Cinematics.DD2Film.OgreSwingSound(), Terraria.Cinematics.DD2Film.PerFrameSettings(), Terraria.Cinematics.DD2Film.RemoveEnemyDamage(), Terraria.Cinematics.DD2Film.RestoreEnemyDamage(), Terraria.Cinematics.DD2Film.SpawnGoblin(), Terraria.Cinematics.DD2Film.SpawnJavalinThrower(), and Terraria.Cinematics.DD2Film.SpawnWitherBeast().