Terraria v1.4.4.9
Terraria source code documentation
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◆ OgreStand()

void Terraria.Cinematics.DD2Film.OgreStand ( FrameEventData evt)
inlineprivate

Definition at line 302 of file DD2Film.cs.

303 {
304 if (_ogre != null)
305 {
306 _ogre.ai[0] = 0f;
307 _ogre.ai[1] = 0f;
308 _ogre.velocity = Vector2.Zero;
309 }
310 }
float[] ai
Definition NPC.cs:447

References Terraria.Cinematics.DD2Film._ogre, Terraria.NPC.ai, and Microsoft.Xna.Framework.Vector2.Zero.

Referenced by Terraria.Cinematics.DD2Film.DD2Film().