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Terraria v1.4.4.9
Terraria source code documentation
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Classes | |
| struct | IterationState |
Public Member Functions | |
| WorldSections (int numSectionsX, int numSectionsY) | |
| void | SetSectionAsRefreshed (int x, int y) |
| bool | SectionNeedsRefresh (int x, int y) |
| void | SetAllFramedSectionsAsNeedingRefresh () |
| bool | SectionLoaded (int x, int y) |
| bool | SectionFramed (int x, int y) |
| bool | MapSectionDrawn (int x, int y) |
| void | ClearMapDraw () |
| void | SetSectionFramed (int x, int y) |
| void | SetSectionLoaded (int x, int y) |
| void | SetAllSectionsLoaded () |
| void | SetTilesLoaded (int startX, int startY, int endXInclusive, int endYInclusive) |
| bool | GetNextMapDraw (Vector2 playerPos, out int x, out int y) |
Static Public Attributes | |
| const int | BitIndex_SectionLoaded = 0 |
| const int | BitIndex_SectionFramed = 1 |
| const int | BitIndex_SectionMapDrawn = 2 |
| const int | BitIndex_SectionNeedsRefresh = 3 |
Properties | |
| bool | AnyUnfinishedSections [get] |
| bool | AnyNeedRefresh [get] |
Private Member Functions | |
| void | SetSectionLoaded (ref BitsByte section) |
Private Attributes | |
| int | width |
| int | height |
| BitsByte[] | data |
| int | mapSectionsLeft |
| int | frameSectionsLeft |
| int | _sectionsNeedingRefresh |
| IterationState | prevFrame |
| IterationState | prevMap |
Definition at line 7 of file WorldSections.cs.