Definition at line 1117 of file CaptureInterface.cs.
1118 {
1119 new Vector2(Main.mouseX, Main.mouseY);
1120 int num = 9;
1121 for (
int i = 0;
i < num;
i++)
1122 {
1126 Color color = Main.inventoryBack * 0.8f;
1128 {
1130 }
1132 {
1134 }
1136 {
1138 }
1139 else if (i >= 2 && i <= 3)
1140 {
1142 }
1144 switch (i)
1145 {
1146 case 0:
1148 break;
1149 case 1:
1151 break;
1152 case 2:
1153 case 3:
1154 case 4:
1156 break;
1157 case 5:
1159 break;
1160 case 6:
1162 break;
1163 case 7:
1165 break;
1166 case 8:
1168 break;
1169 }
1171 bool flag = false;
1172 switch (i)
1173 {
1174 case 1:
1176 {
1177 flag = true;
1178 }
1179 break;
1180 case 7:
1181 if (Main.graphics.IsFullScreen)
1182 {
1183 flag = true;
1184 }
1185 break;
1186 case 5:
1187 if (!Main.mapEnabled)
1188 {
1189 flag = true;
1190 }
1191 break;
1192 }
1193 if (flag)
1194 {
1196 }
1197 }
1200 {
1201 case 0:
1202 text = Lang.inter[111].Value;
1203 break;
1204 case 1:
1205 text = Lang.inter[67].Value;
1206 break;
1207 case 2:
1208 text = Lang.inter[69].Value;
1209 break;
1210 case 3:
1211 text = Lang.inter[70].Value;
1212 break;
1213 case 4:
1214 text = Lang.inter[78].Value;
1215 break;
1216 case 5:
1217 text = (Main.mapFullscreen ? Lang.inter[109].Value : Lang.inter[108].Value);
1218 break;
1219 case 6:
1220 text = Lang.inter[68].Value;
1221 break;
1222 case 7:
1223 text = Lang.inter[110].Value;
1224 break;
1225 case 8:
1226 text = Lang.inter[71].Value;
1227 break;
1228 default:
1230 break;
1231 case -1:
1232 break;
1233 }
1235 {
1236 case 1:
1238 {
1239 text =
text +
"\n" + Lang.inter[112].Value;
1240 }
1241 break;
1242 case 7:
1243 if (Main.graphics.IsFullScreen)
1244 {
1245 text =
text +
"\n" + Lang.inter[113].Value;
1246 }
1247 break;
1248 case 5:
1249 if (!Main.mapEnabled)
1250 {
1251 text =
text +
"\n" + Lang.inter[114].Value;
1252 }
1253 break;
1254 }
1256 {
1257 Main.instance.MouseText(
text, 0, 0);
1258 }
1259 }
void Draw(Texture2D texture, Vector2 position, Color color)
static Asset< Texture2D > InventoryBack
static Asset< Texture2D > Cd
static Asset< Texture2D > InventoryBack14
static Asset< Texture2D >[] MapIcon
static Asset< Texture2D >[] Camera
static Asset< Texture2D > InventoryBack2
References Terraria.GameContent.TextureAssets.Camera, Terraria.GameContent.TextureAssets.Cd, Microsoft.Xna.Framework.Graphics.SpriteBatch.Draw(), Terraria.Graphics.Capture.CaptureInterface.EdgeAPinned, Terraria.Graphics.Capture.CaptureInterface.EdgeBPinned, Terraria.Main.graphics, Terraria.Graphics.Capture.CaptureInterface.HoveredMode, Terraria.Main.instance, Terraria.Lang.inter, Terraria.GameContent.TextureAssets.InventoryBack, Terraria.GameContent.TextureAssets.InventoryBack14, Terraria.GameContent.TextureAssets.InventoryBack2, Terraria.Main.mapEnabled, Terraria.GameContent.TextureAssets.MapIcon, Terraria.Main.mouseX, Terraria.Main.mouseY, Terraria.Graphics.Capture.CaptureInterface.SelectedMode, System.text, Microsoft.Xna.Framework.Graphics.Vector2, and Microsoft.Xna.Framework.Color.White.
Referenced by Terraria.Graphics.Capture.CaptureInterface.Draw().