static Dust NewDustDirect(Vector2 Position, int Width, int Height, int Type, float SpeedX=0f, float SpeedY=0f, int Alpha=0, Color newColor=default(Color), float Scale=1f)
void CheckSpot(Vector2 Center)
HashSet< Point > _tilesChecked
HashSet< Vector2 > _positionsChecked
void AddSpotToCheck(Vector2 spot)
static UnifiedRandom rand
static bool IsTileSpelunkable(Tile t)