Terraria v1.4.4.9
Terraria source code documentation
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◆ DrawPlayerName2()

static void Terraria.GameContent.UI.LegacyMultiplayerClosePlayersOverlay.DrawPlayerName2 ( SpriteBatch spriteBatch,
ref Color namePlateColor,
string npDist,
ref Vector2 npDistPos )
inlinestaticprivate

Definition at line 131 of file LegacyMultiplayerClosePlayersOverlay.cs.

132 {
133 float num = 0.85f;
134 DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, npDist, new Vector2(npDistPos.X - 2f, npDistPos.Y), Color.Black, 0f, default(Vector2), num, SpriteEffects.None, 0f);
135 DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, npDist, new Vector2(npDistPos.X + 2f, npDistPos.Y), Color.Black, 0f, default(Vector2), num, SpriteEffects.None, 0f);
136 DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, npDist, new Vector2(npDistPos.X, npDistPos.Y - 2f), Color.Black, 0f, default(Vector2), num, SpriteEffects.None, 0f);
137 DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, npDist, new Vector2(npDistPos.X, npDistPos.Y + 2f), Color.Black, 0f, default(Vector2), num, SpriteEffects.None, 0f);
138 DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, npDist, npDistPos, namePlateColor, 0f, default(Vector2), num, SpriteEffects.None, 0f);
139 }
static void DrawString(this SpriteBatch spriteBatch, DynamicSpriteFont spriteFont, string text, Vector2 position, Color color)

References Microsoft.Xna.Framework.Color.Black, ReLogic.Graphics.DynamicSpriteFontExtensionMethods.DrawString(), and Terraria.GameContent.FontAssets.MouseText.

Referenced by Terraria.GameContent.UI.LegacyMultiplayerClosePlayersOverlay.Draw().