static Asset< DynamicSpriteFont > DeathText
static Asset< DynamicSpriteFont > MouseText
void DrawText(SpriteBatch spriteBatch)
override void DrawSelf(SpriteBatch spriteBatch)
UITextPanel(T text, float textScale=1f, bool large=false)
override void Recalculate()
virtual void SetText(T text, float textScale, bool large)
static Vector2 DrawBorderString(SpriteBatch sb, string text, Vector2 pos, Color color, float scale=1f, float anchorx=0f, float anchory=0f, int maxCharactersDisplayed=-1)
static Vector2 DrawBorderStringBig(SpriteBatch spriteBatch, string text, Vector2 pos, Color color, float scale=1f, float anchorx=0f, float anchory=0f, int maxCharactersDisplayed=-1)