Terraria v1.4.4.9
Terraria source code documentation
|
|
inline |
Definition at line 52 of file WindowsManagedCallbackHandler.cs.
References Microsoft.Xna.Framework.WindowsManagedCallbackHandler._callManagedPlease, Microsoft.Xna.Framework.WindowsManagedCallbackHandler._managedCallArgs, Microsoft.Xna.Framework.WindowsManagedCallbackHandler._managedCallType, Microsoft.Xna.Framework.WindowsManagedCallbackHandler._managedFunctionDataCanBeWritten, Microsoft.Xna.Framework.WindowsManagedCallbackHandler._newCallbackRegistered, Microsoft.Xna.Framework.WindowsManagedCallbackHandler._parentExitEvent, Microsoft.Xna.Framework.WindowsManagedCallbackHandler._proxyProcessHandler, Microsoft.Xna.Framework.WindowsManagedCallbackHandler._proxyProcessHandlerSyncObject, Microsoft.Xna.Framework.WindowsManagedCallbackHandler._proxyProcessNeedsToChange, Microsoft.Xna.Framework.IProxyProcessHandler.AsyncHResult, Microsoft.Xna.Framework.IProxyProcessHandler.AsyncManagedCallArgument, Microsoft.Xna.Framework.IProxyProcessHandler.AsyncManagedCallType, System.Collections.Generic.List< T >.Count, System.Threading.Thread.CurrentThread, System.Threading.Monitor.Enter(), System.Threading.Monitor.Exit(), Microsoft.Xna.Framework.WindowsManagedCallbackHandler.nativeToManagedCallbacks, System.Collections.Generic.List< T >.RemoveAt(), Microsoft.Xna.Framework.IProxyProcessHandler.SharedAsyncDataSafeToWrite, and System.IntPtr.ToPointer().