static SpriteBatch spriteBatch
static Vector2 MouseScreen
DrawResult(bool isMouseOver)
static readonly DrawResult Culled
DrawResult Draw(Texture2D texture, Vector2 position, Alignment alignment)
readonly? Rectangle _clippingRect
MapOverlayDrawContext(Vector2 mapPosition, Vector2 mapOffset, Rectangle? clippingRect, float mapScale, float drawScale)
readonly float _drawScale
readonly Vector2 _mapPosition
readonly Vector2 _mapOffset
DrawResult Draw(Texture2D texture, Vector2 position, Color color, SpriteFrame frame, float scaleIfNotSelected, float scaleIfSelected, Alignment alignment)
DrawResult Draw(Texture2D texture, Vector2 position, SpriteFrame frame, Alignment alignment)