Terraria v1.4.4.9
Terraria source code documentation
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◆ HasAsset()

bool ReLogic.Content.Sources.IContentSource.HasAsset ( string assetName)
inlineinherited

Checks Rejections and GetExtension to determine if an asset exists.

Parameters
assetName
Returns

Definition at line 31 of file IContentSource.cs.

32 {
34 {
35 return GetExtension(assetName) != null;
36 }
37 return false;
38 }
string GetExtension(string assetName)
Must be threadsafe!

References ReLogic.Content.Sources.IContentSource.GetExtension(), ReLogic.Content.RejectedAssetCollection.IsRejected(), and ReLogic.Content.Sources.IContentSource.Rejections.

Referenced by Terraria.Audio.LegacyAudioSystem.FindReplacementTrack().