Terraria v1.4.4.9
Terraria source code documentation
|
|
inlineprivate |
Definition at line 180 of file BlockingCollection.cs.
References System.Collections.Concurrent.BlockingCollection< T >._collection, System.Collections.Concurrent.BlockingCollection< T >._currentAdders, System.Collections.Concurrent.BlockingCollection< T >._freeNodes, System.Collections.Concurrent.BlockingCollection< T >._occupiedNodes, System.Collections.Concurrent.BlockingCollection< T >._producersCancellationTokenSource, System.SR.BlockingCollection_Add_ConcurrentCompleteAdd, System.SR.BlockingCollection_Add_Failed, System.SR.BlockingCollection_Completed, System.cancellationToken, System.Collections.Concurrent.BlockingCollection< T >.CheckDisposed(), System.Threading.Interlocked.CompareExchange(), System.Threading.CancellationTokenSource.CreateLinkedTokenSource(), System.Threading.Interlocked.Decrement(), System.Collections.Concurrent.BlockingCollection< T >.IsAddingCompleted, System.item, System.millisecondsTimeout, System.Threading.SemaphoreSlim.Release(), System.Threading.CancellationTokenSource.Token, and System.Threading.SemaphoreSlim.Wait().
Referenced by System.Collections.Concurrent.BlockingCollection< T >.Add(), System.Collections.Concurrent.BlockingCollection< T >.Add(), System.Collections.Concurrent.BlockingCollection< T >.TryAdd(), System.Collections.Concurrent.BlockingCollection< T >.TryAdd(), System.Collections.Concurrent.BlockingCollection< T >.TryAdd(), and System.Collections.Concurrent.BlockingCollection< T >.TryAdd().