void UseSources(List< IContentSource > sources)
void UpdateAmbientCueState(int i, bool gameIsActive, ref float trackVolume, float systemVolume)
IEnumerator PrepareWaveBank()
bool IsTrackPlaying(int trackIndex)
void LoadCue(int cueIndex, string cueName)
void UpdateCommonTrackTowardStopping(int i, float totalVolume, ref float tempFade, bool isMainTrackAudible)
void UpdateAmbientCueTowardStopping(int i, float stoppingSpeed, ref float trackVolume, float systemVolume)
void UpdateCommonTrack(bool active, int i, float totalVolume, ref float tempFade)