Terraria v1.4.4.9
Terraria source code documentation
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DisabledAudioSystem.cs
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1using System;
5
6namespace Terraria.Audio;
7
9{
10 public void LoadFromSources()
11 {
12 }
13
15 {
16 }
17
18 public void Update()
19 {
20 }
21
22 public void UpdateMisc()
23 {
24 }
25
27 {
28 yield break;
29 }
30
31 public void LoadCue(int cueIndex, string cueName)
32 {
33 }
34
35 public void PauseAll()
36 {
37 }
38
39 public void ResumeAll()
40 {
41 }
42
43 public void UpdateAmbientCueState(int i, bool gameIsActive, ref float trackVolume, float systemVolume)
44 {
45 }
46
48 {
49 }
50
51 public bool IsTrackPlaying(int trackIndex)
52 {
53 return false;
54 }
55
56 public void UpdateCommonTrack(bool active, int i, float totalVolume, ref float tempFade)
57 {
58 }
59
61 {
62 }
63
64 public void UpdateAudioEngine()
65 {
66 }
67
68 public void Dispose()
69 {
70 }
71}
void UseSources(List< IContentSource > sources)
void UpdateAmbientCueState(int i, bool gameIsActive, ref float trackVolume, float systemVolume)
void LoadCue(int cueIndex, string cueName)
void UpdateCommonTrackTowardStopping(int i, float totalVolume, ref float tempFade, bool isMainTrackAudible)
void UpdateAmbientCueTowardStopping(int i, float stoppingSpeed, ref float trackVolume, float systemVolume)
void UpdateCommonTrack(bool active, int i, float totalVolume, ref float tempFade)