bool IsTrackPlaying(int trackIndex)
void LoadCue(int cueIndex, string cueName)
void UpdateAmbientCueState(int i, bool gameIsActive, ref float trackVolume, float systemVolume)
void UpdateCommonTrackTowardStopping(int i, float totalVolume, ref float tempFade, bool isMainTrackAudible)
void UseSources(List< IContentSource > sources)
void UpdateCommonTrack(bool active, int i, float totalVolume, ref float tempFade)
IEnumerator PrepareWaveBank()
void UpdateAmbientCueTowardStopping(int i, float stoppingSpeed, ref float trackVolume, float systemVolume)