| color | Terraria.DataStructures.DrawData | |
| destinationRectangle | Terraria.DataStructures.DrawData | |
| Draw(SpriteBatch sb) | Terraria.DataStructures.DrawData | inline |
| Draw(SpriteDrawBuffer sb) | Terraria.DataStructures.DrawData | inline |
| DrawData(Texture2D texture, Vector2 position, Color color) | Terraria.DataStructures.DrawData | inline |
| DrawData(Texture2D texture, Vector2 position, Rectangle? sourceRect, Color color) | Terraria.DataStructures.DrawData | inline |
| DrawData(Texture2D texture, Vector2 position, Rectangle? sourceRect, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effect, float inactiveLayerDepth=0f) | Terraria.DataStructures.DrawData | inline |
| DrawData(Texture2D texture, Vector2 position, Rectangle? sourceRect, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effect, float inactiveLayerDepth=0f) | Terraria.DataStructures.DrawData | inline |
| DrawData(Texture2D texture, Rectangle destinationRectangle, Color color) | Terraria.DataStructures.DrawData | inline |
| DrawData(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRect, Color color) | Terraria.DataStructures.DrawData | inline |
| DrawData(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRect, Color color, float rotation, Vector2 origin, SpriteEffects effect, float inactiveLayerDepth=0f) | Terraria.DataStructures.DrawData | inline |
| effect | Terraria.DataStructures.DrawData | |
| ignorePlayerRotation | Terraria.DataStructures.DrawData | |
| nullRectangle | Terraria.DataStructures.DrawData | static |
| origin | Terraria.DataStructures.DrawData | |
| position | Terraria.DataStructures.DrawData | |
| rotation | Terraria.DataStructures.DrawData | |
| scale | Terraria.DataStructures.DrawData | |
| shader | Terraria.DataStructures.DrawData | |
| sourceRect | Terraria.DataStructures.DrawData | |
| texture | Terraria.DataStructures.DrawData | |
| useDestinationRectangle | Terraria.DataStructures.DrawData | |