color | Terraria.DataStructures.DrawData | |
destinationRectangle | Terraria.DataStructures.DrawData | |
Draw(SpriteBatch sb) | Terraria.DataStructures.DrawData | inline |
Draw(SpriteDrawBuffer sb) | Terraria.DataStructures.DrawData | inline |
DrawData(Texture2D texture, Vector2 position, Color color) | Terraria.DataStructures.DrawData | inline |
DrawData(Texture2D texture, Vector2 position, Rectangle? sourceRect, Color color) | Terraria.DataStructures.DrawData | inline |
DrawData(Texture2D texture, Vector2 position, Rectangle? sourceRect, Color color, float rotation, Vector2 origin, float scale, SpriteEffects effect, float inactiveLayerDepth=0f) | Terraria.DataStructures.DrawData | inline |
DrawData(Texture2D texture, Vector2 position, Rectangle? sourceRect, Color color, float rotation, Vector2 origin, Vector2 scale, SpriteEffects effect, float inactiveLayerDepth=0f) | Terraria.DataStructures.DrawData | inline |
DrawData(Texture2D texture, Rectangle destinationRectangle, Color color) | Terraria.DataStructures.DrawData | inline |
DrawData(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRect, Color color) | Terraria.DataStructures.DrawData | inline |
DrawData(Texture2D texture, Rectangle destinationRectangle, Rectangle? sourceRect, Color color, float rotation, Vector2 origin, SpriteEffects effect, float inactiveLayerDepth=0f) | Terraria.DataStructures.DrawData | inline |
effect | Terraria.DataStructures.DrawData | |
ignorePlayerRotation | Terraria.DataStructures.DrawData | |
nullRectangle | Terraria.DataStructures.DrawData | static |
origin | Terraria.DataStructures.DrawData | |
position | Terraria.DataStructures.DrawData | |
rotation | Terraria.DataStructures.DrawData | |
scale | Terraria.DataStructures.DrawData | |
shader | Terraria.DataStructures.DrawData | |
sourceRect | Terraria.DataStructures.DrawData | |
texture | Terraria.DataStructures.DrawData | |
useDestinationRectangle | Terraria.DataStructures.DrawData | |