Terraria v1.4.4.9
Terraria source code documentation
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◆ DrawManaText()

static void Terraria.GameContent.UI.ResourceSets.FancyClassicPlayerResourcesDisplaySet.DrawManaText ( SpriteBatch spriteBatch)
inlinestaticprivate

Definition at line 206 of file FancyClassicPlayerResourcesDisplaySet.cs.

207 {
208 Vector2 vector = FontAssets.MouseText.Value.MeasureString(Lang.inter[2].Value);
209 Color color = new Color(Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor, Main.mouseTextColor);
210 int num = 50;
211 if (vector.X >= 45f)
212 {
213 num = (int)vector.X + 5;
214 }
215 DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, Lang.inter[2].Value, new Vector2(Main.screenWidth - num, 6f), color, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
216 }
static void DrawString(this SpriteBatch spriteBatch, DynamicSpriteFont spriteFont, string text, Vector2 position, Color color)

References Microsoft.Xna.Framework.Graphics.Color, ReLogic.Graphics.DynamicSpriteFontExtensionMethods.DrawString(), Terraria.Lang.inter, Terraria.GameContent.FontAssets.MouseText, Terraria.Main.mouseTextColor, Terraria.Main.screenWidth, and Microsoft.Xna.Framework.Vector2.X.