Terraria v1.4.4.9
Terraria source code documentation
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◆ OnInventoryDraw()

override void Terraria.GameContent.Tile_Entities.TEHatRack.OnInventoryDraw ( Player player,
SpriteBatch spriteBatch )
inlinevirtual

Reimplemented from Terraria.DataStructures.TileEntity.

Definition at line 329 of file TEHatRack.cs.

330 {
331 if (Main.tile[player.tileEntityAnchor.X, player.tileEntityAnchor.Y].type != 475)
332 {
333 player.tileEntityAnchor.Clear();
334 Recipe.FindRecipes();
335 }
336 else
337 {
338 DrawInner(player, spriteBatch);
339 }
340 }
void DrawInner(Player player, SpriteBatch spriteBatch)
Definition TEHatRack.cs:342

References Terraria.DataStructures.PlayerInteractionAnchor.Clear(), Terraria.GameContent.Tile_Entities.TEHatRack.DrawInner(), Terraria.Recipe.FindRecipes(), Terraria.Main.tile, Terraria.Player.tileEntityAnchor, Terraria.DataStructures.PlayerInteractionAnchor.X, and Terraria.DataStructures.PlayerInteractionAnchor.Y.