Terraria v1.4.4.9
Terraria source code documentation
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◆ IsBreakable()

static bool Terraria.GameContent.Tile_Entities.TEHatRack.IsBreakable ( int clickX,
int clickY )
inlinestatic

Definition at line 506 of file TEHatRack.cs.

507 {
508 int num = clickX;
509 int num2 = clickY;
510 num -= Main.tile[num, num2].frameX % 54 / 18;
511 num2 -= Main.tile[num, num2].frameY / 18;
512 int num3 = Find(num, num2);
513 if (num3 != -1)
514 {
515 return !(TileEntity.ByID[num3] as TEHatRack).ContainsItems();
516 }
517 return true;
518 }
static Dictionary< int, TileEntity > ByID
Definition TileEntity.cs:18

References Terraria.GameContent.Tile_Entities.TEHatRack.TEHatRack(), Terraria.DataStructures.TileEntity.ByID, Terraria.GameContent.Tile_Entities.TEHatRack.ContainsItems(), Terraria.GameContent.Tile_Entities.TEHatRack.Find(), and Terraria.Main.tile.

Referenced by Terraria.WorldGen.CheckTileBreakability2_ShouldTileSurvive().