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Terraria v1.4.4.9
Terraria source code documentation
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Public Member Functions | |
| void | LoadFromSources () |
| void | UseSources (List< IContentSource > sourcesFromLowestToHighest) |
| void | Update () |
| LegacyAudioSystem () | |
| IEnumerator | PrepareWaveBank () |
| void | LoadCue (int cueIndex, string cueName) |
| void | UpdateMisc () |
| void | PauseAll () |
| void | ResumeAll () |
| void | UpdateAmbientCueState (int i, bool gameIsActive, ref float trackVolume, float systemVolume) |
| void | UpdateAmbientCueTowardStopping (int i, float stoppingSpeed, ref float trackVolume, float systemVolume) |
| bool | IsTrackPlaying (int trackIndex) |
| void | UpdateCommonTrack (bool active, int i, float totalVolume, ref float tempFade) |
| void | UpdateCommonTrackTowardStopping (int i, float totalVolume, ref float tempFade, bool isMainTrackAudible) |
| void | UpdateAudioEngine () |
| void | Dispose () |
Public Attributes | |
| IAudioTrack[] | AudioTracks |
| int | MusicReplayDelay |
| AudioEngine | Engine |
| SoundBank | SoundBank |
| WaveBank | WaveBank |
| Dictionary< int, string > | TrackNamesByIndex |
| Dictionary< int, IAudioTrack > | DefaultTrackByIndex |
| List< IContentSource > | FileSources |
Private Member Functions | |
| IAudioTrack | FindReplacementTrack (List< IContentSource > sources, string assetPath) |
Definition at line 10 of file LegacyAudioSystem.cs.