Terraria v1.4.4.9
Terraria source code documentation
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◆ ResumeAll()

void Terraria.Audio.LegacyAudioSystem.ResumeAll ( )
inline

Implements Terraria.Audio.IAudioSystem.

Definition at line 182 of file LegacyAudioSystem.cs.

183 {
184 if (!WaveBank.IsPrepared)
185 {
186 return;
187 }
188 float[] musicFade = Main.musicFade;
189 for (int i = 0; i < AudioTracks.Length; i++)
190 {
191 if (AudioTracks[i] != null && AudioTracks[i].IsPaused && musicFade[i] > 0f)
192 {
193 try
194 {
196 }
197 catch (Exception)
198 {
199 }
200 }
201 }
202 }

References Terraria.Audio.LegacyAudioSystem.AudioTracks, Terraria.Main.musicFade, and Terraria.Audio.IAudioTrack.Resume().