AudioTracks | Terraria.Audio.LegacyAudioSystem | |
DefaultTrackByIndex | Terraria.Audio.LegacyAudioSystem | |
Dispose() | Terraria.Audio.LegacyAudioSystem | inline |
Engine | Terraria.Audio.LegacyAudioSystem | |
FileSources | Terraria.Audio.LegacyAudioSystem | |
FindReplacementTrack(List< IContentSource > sources, string assetPath) | Terraria.Audio.LegacyAudioSystem | inlineprivate |
IsTrackPlaying(int trackIndex) | Terraria.Audio.LegacyAudioSystem | inline |
LegacyAudioSystem() | Terraria.Audio.LegacyAudioSystem | inline |
LoadCue(int cueIndex, string cueName) | Terraria.Audio.LegacyAudioSystem | inline |
LoadFromSources() | Terraria.Audio.LegacyAudioSystem | inline |
MusicReplayDelay | Terraria.Audio.LegacyAudioSystem | |
PauseAll() | Terraria.Audio.LegacyAudioSystem | inline |
PrepareWaveBank() | Terraria.Audio.LegacyAudioSystem | inline |
ResumeAll() | Terraria.Audio.LegacyAudioSystem | inline |
SoundBank | Terraria.Audio.LegacyAudioSystem | |
TrackNamesByIndex | Terraria.Audio.LegacyAudioSystem | |
Update() | Terraria.Audio.LegacyAudioSystem | inline |
UpdateAmbientCueState(int i, bool gameIsActive, ref float trackVolume, float systemVolume) | Terraria.Audio.LegacyAudioSystem | inline |
UpdateAmbientCueTowardStopping(int i, float stoppingSpeed, ref float trackVolume, float systemVolume) | Terraria.Audio.LegacyAudioSystem | inline |
UpdateAudioEngine() | Terraria.Audio.LegacyAudioSystem | inline |
UpdateCommonTrack(bool active, int i, float totalVolume, ref float tempFade) | Terraria.Audio.LegacyAudioSystem | inline |
UpdateCommonTrackTowardStopping(int i, float totalVolume, ref float tempFade, bool isMainTrackAudible) | Terraria.Audio.LegacyAudioSystem | inline |
UpdateMisc() | Terraria.Audio.LegacyAudioSystem | inline |
UseSources(List< IContentSource > sourcesFromLowestToHighest) | Terraria.Audio.LegacyAudioSystem | inline |
WaveBank | Terraria.Audio.LegacyAudioSystem | |