Terraria v1.4.4.9
Terraria source code documentation
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Terraria.Audio.LegacyAudioSystem Member List

This is the complete list of members for Terraria.Audio.LegacyAudioSystem, including all inherited members.

AudioTracksTerraria.Audio.LegacyAudioSystem
DefaultTrackByIndexTerraria.Audio.LegacyAudioSystem
Dispose()Terraria.Audio.LegacyAudioSysteminline
EngineTerraria.Audio.LegacyAudioSystem
FileSourcesTerraria.Audio.LegacyAudioSystem
FindReplacementTrack(List< IContentSource > sources, string assetPath)Terraria.Audio.LegacyAudioSysteminlineprivate
IsTrackPlaying(int trackIndex)Terraria.Audio.LegacyAudioSysteminline
LegacyAudioSystem()Terraria.Audio.LegacyAudioSysteminline
LoadCue(int cueIndex, string cueName)Terraria.Audio.LegacyAudioSysteminline
LoadFromSources()Terraria.Audio.LegacyAudioSysteminline
MusicReplayDelayTerraria.Audio.LegacyAudioSystem
PauseAll()Terraria.Audio.LegacyAudioSysteminline
PrepareWaveBank()Terraria.Audio.LegacyAudioSysteminline
ResumeAll()Terraria.Audio.LegacyAudioSysteminline
SoundBankTerraria.Audio.LegacyAudioSystem
TrackNamesByIndexTerraria.Audio.LegacyAudioSystem
Update()Terraria.Audio.LegacyAudioSysteminline
UpdateAmbientCueState(int i, bool gameIsActive, ref float trackVolume, float systemVolume)Terraria.Audio.LegacyAudioSysteminline
UpdateAmbientCueTowardStopping(int i, float stoppingSpeed, ref float trackVolume, float systemVolume)Terraria.Audio.LegacyAudioSysteminline
UpdateAudioEngine()Terraria.Audio.LegacyAudioSysteminline
UpdateCommonTrack(bool active, int i, float totalVolume, ref float tempFade)Terraria.Audio.LegacyAudioSysteminline
UpdateCommonTrackTowardStopping(int i, float totalVolume, ref float tempFade, bool isMainTrackAudible)Terraria.Audio.LegacyAudioSysteminline
UpdateMisc()Terraria.Audio.LegacyAudioSysteminline
UseSources(List< IContentSource > sourcesFromLowestToHighest)Terraria.Audio.LegacyAudioSysteminline
WaveBankTerraria.Audio.LegacyAudioSystem