Terraria v1.4.4.9
Terraria source code documentation
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◆ EnsureLocalPlayerIsPresent()

static void Terraria.NetMessage.EnsureLocalPlayerIsPresent ( )
inlinestaticprivate

Definition at line 2785 of file NetMessage.cs.

2786 {
2787 if (!Main.autoShutdown)
2788 {
2789 return;
2790 }
2791 bool flag = false;
2792 for (int i = 0; i < 255; i++)
2793 {
2795 {
2796 flag = true;
2797 break;
2798 }
2799 }
2800 if (!flag)
2801 {
2802 Console.WriteLine(Language.GetTextValue("Net.ServerAutoShutdown"));
2803 Netplay.Disconnect = true;
2804 }
2805 }
static void WriteLine()
Definition Console.cs:733
static string GetTextValue(string key)
Definition Language.cs:15
static bool DoesPlayerSlotCountAsAHost(int plr)

References Terraria.Main.autoShutdown, Terraria.NetMessage.DoesPlayerSlotCountAsAHost(), Terraria.Localization.Language.GetTextValue(), and System.Console.WriteLine().

Referenced by Terraria.NetMessage.SyncConnectedPlayer(), and Terraria.NetMessage.SyncDisconnectedPlayer().