Terraria v1.4.4.9
Terraria source code documentation
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◆ DoesPlayerSlotCountAsAHost()

static bool Terraria.NetMessage.DoesPlayerSlotCountAsAHost ( int plr)
inlinestatic

Definition at line 2807 of file NetMessage.cs.

2808 {
2809 if (Netplay.Clients[plr].State == 10)
2810 {
2811 return Netplay.Clients[plr].Socket.GetRemoteAddress().IsLocalHost();
2812 }
2813 return false;
2814 }

References Terraria.Netplay.Clients.

Referenced by Terraria.NetMessage.EnsureLocalPlayerIsPresent(), and Terraria.MessageBuffer.GetData().