Terraria v1.4.4.9
Terraria source code documentation
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◆ SyncDisconnectedPlayer()

static void Terraria.NetMessage.SyncDisconnectedPlayer ( int plr)
inlinestatic

Definition at line 2731 of file NetMessage.cs.

2732 {
2733 SyncOnePlayer(plr, -1, plr);
2735 }
static void SyncOnePlayer(int plr, int toWho, int fromWho)
static void EnsureLocalPlayerIsPresent()

References Terraria.NetMessage.EnsureLocalPlayerIsPresent(), and Terraria.NetMessage.SyncOnePlayer().

Referenced by Terraria.Netplay.UpdateConnectedClients().