Terraria v1.4.4.9
Terraria source code documentation
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◆ DrawTitles()

static void Terraria.UI.LegacyNetDiagnosticsUI.DrawTitles ( SpriteBatch spriteBatch)
inlinestaticprivate

Definition at line 81 of file LegacyNetDiagnosticsUI.cs.

82 {
83 for (int i = 0; i < 4; i++)
84 {
85 string text = "";
86 int num = 20;
87 int num2 = 220;
88 switch (i)
89 {
90 case 0:
91 text = "RX Msgs: " + $"{rxMsg:0,0}";
92 num2 += i * 20;
93 break;
94 case 1:
95 text = "RX Bytes: " + $"{rxData:0,0}";
96 num2 += i * 20;
97 break;
98 case 2:
99 text = "TX Msgs: " + $"{txMsg:0,0}";
100 num2 += i * 20;
101 break;
102 case 3:
103 text = "TX Bytes: " + $"{txData:0,0}";
104 num2 += i * 20;
105 break;
106 }
107 DynamicSpriteFontExtensionMethods.DrawString(spriteBatch, FontAssets.MouseText.Value, text, new Vector2(num, num2), Color.White, 0f, default(Vector2), 1f, SpriteEffects.None, 0f);
108 }
109 }
static void DrawString(this SpriteBatch spriteBatch, DynamicSpriteFont spriteFont, string text, Vector2 position, Color color)
static Asset< DynamicSpriteFont > MouseText
Definition FontAssets.cs:10

References ReLogic.Graphics.DynamicSpriteFontExtensionMethods.DrawString(), Terraria.GameContent.FontAssets.MouseText, and Microsoft.Xna.Framework.Color.White.

Referenced by Terraria.UI.LegacyNetDiagnosticsUI.Draw().