Terraria v1.4.4.9
Terraria source code documentation
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◆ SetToConnected()

void System.Net.Sockets.Socket.SetToConnected ( )
inlinepackage

Definition at line 3657 of file Socket.cs.

3658 {
3659 if (!_isConnected)
3660 {
3661 _isConnected = true;
3662 _isDisconnected = false;
3663 if (_rightEndPoint == null)
3664 {
3666 }
3669 if (System.Net.NetEventSource.Log.IsEnabled())
3670 {
3671 System.Net.NetEventSource.Info(this, "now connected", "SetToConnected");
3672 }
3673 }
3674 }
static readonly System.Net.NetEventSource Log
static void Info(object thisOrContextObject, FormattableString formattableString=null, [CallerMemberName] string memberName=null)
EndPoint _pendingConnectRightEndPoint
Definition Socket.cs:553
void UpdateLocalEndPointOnConnect()
Definition Socket.cs:3676

References System.Net.Sockets.Socket._isConnected, System.Net.Sockets.Socket._isDisconnected, System.Net.Sockets.Socket._pendingConnectRightEndPoint, System.Net.Sockets.Socket._rightEndPoint, System.Net.NetEventSource.Info(), System.Net.NetEventSource.Log, and System.Net.Sockets.Socket.UpdateLocalEndPointOnConnect().

Referenced by System.Net.Sockets.Socket.DoConnect(), and System.Net.Sockets.SocketAsyncEventArgs.FinishOperationSyncSuccess().