Terraria v1.4.4.9
Terraria source code documentation
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◆ GetOrCreateAcceptSocket()

Socket System.Net.Sockets.Socket.GetOrCreateAcceptSocket ( Socket acceptSocket,
bool checkDisconnected,
string propertyName,
out SafeSocketHandle handle )
inlineprivate

Definition at line 4566 of file Socket.cs.

4567 {
4568 if (acceptSocket == null)
4569 {
4571 }
4572 else if (acceptSocket._rightEndPoint != null && (!checkDisconnected || !acceptSocket._isDisconnected))
4573 {
4575 }
4576 handle = acceptSocket._handle;
4577 return acceptSocket;
4578 }
AddressFamily _addressFamily
Definition Socket.cs:555
ProtocolType _protocolType
Definition Socket.cs:559
static string net_sockets_namedmustnotbebound
Definition SR.cs:68
static string Format(string resourceFormat, object p1)
Definition SR.cs:118
Definition SR.cs:7

References System.Net.Sockets.Socket._addressFamily, System.Net.Sockets.Socket._protocolType, System.Net.Sockets.Socket._socketType, System.SR.Format(), System.handle, System.SR.net_sockets_namedmustnotbebound, and System.Net.Sockets.Socket.

Referenced by System.Net.Sockets.Socket.AcceptAsync().