_acceptingClients | Terraria.Social.WeGame.NetServerSocialModule | private |
_callbackHelper | Terraria.Social.WeGame.NetServerSocialModule | private |
_client | Terraria.Social.WeGame.NetServerSocialModule | private |
_connectionAcceptedCallback | Terraria.Social.WeGame.NetServerSocialModule | private |
_connectionStateMap | Terraria.Social.WeGame.NetSocialModule | protected |
_handshake | Terraria.Social.WeGame.NetSocialModule | protectedstatic |
_ipcConnetedAction | Terraria.Social.WeGame.NetServerSocialModule | private |
_lobby | Terraria.Social.WeGame.NetSocialModule | protected |
_mode | Terraria.Social.WeGame.NetServerSocialModule | private |
_reader | Terraria.Social.WeGame.NetSocialModule | protected |
_serverConnected | Terraria.Social.WeGame.NetServerSocialModule | private |
_serverID | Terraria.Social.WeGame.NetServerSocialModule | private |
_wegameFriendList | Terraria.Social.WeGame.NetServerSocialModule | private |
_writer | Terraria.Social.WeGame.NetSocialModule | protected |
AcceptAnUserSession(RailID local_peer, RailID remote_peer) | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
BroadcastConnectedUsers() | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
CancelJoin() | Terraria.Social.WeGame.NetServerSocialModule | inline |
CanInvite() | Terraria.Social.WeGame.NetServerSocialModule | inline |
Close(RemoteAddress address) | Terraria.Social.WeGame.NetServerSocialModule | inline |
CloseAndUpdateUserState(RailID remote_peer) | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
CloseNetWorkSession(RailID remote_peer) | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
Connect(RemoteAddress address) | Terraria.Social.WeGame.NetServerSocialModule | inline |
ConnectionState enum name | Terraria.Social.WeGame.NetSocialModule | |
DumpFriendListString(List< RailFriendInfo > list) | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
GetLobbyId() | Terraria.Social.WeGame.NetServerSocialModule | inline |
GetLocalPeer() | Terraria.Social.WeGame.NetSocialModule | inlineprotected |
GetRailFriendList(List< RailFriendInfo > list) | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
GetServerID() | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
GetSessionState(RailID userId, RailNetworkSessionState state) | Terraria.Social.WeGame.NetSocialModule | inlineprotected |
Initialize() | Terraria.Social.WeGame.NetServerSocialModule | inline |
IsActiveUser(RailID user) | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
IsConnected(RemoteAddress address) | Terraria.Social.WeGame.NetSocialModule | inline |
IsDataAvailable(RemoteAddress address) | Terraria.Social.WeGame.NetSocialModule | inline |
IsWeGameFriend(RailID id) | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
LaunchLocalServer(Process process, ServerMode mode) | Terraria.Social.WeGame.NetServerSocialModule | inline |
LobbyMessageJoin | Terraria.Social.WeGame.NetSocialModule | protectedstatic |
NetServerSocialModule() | Terraria.Social.WeGame.NetServerSocialModule | inline |
NetSocialModule() | Terraria.Social.WeGame.NetSocialModule | inlineprotected |
OnAuthSuccess(RailID remote_peer) | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
OnConnected() | Terraria.Social.WeGame.NetServerSocialModule | inline |
OnCreateSessionFailed(CreateSessionFailed data) | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
OnCreateSessionRequest(CreateSessionRequest data) | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
OnLobbyCreated(RailID lobbyID) | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
OnPacketRead(byte[] data, int size, RailID user) | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
OnRailEvent(RAILEventID event_id, EventBase data) | Terraria.Social.WeGame.NetServerSocialModule | inline |
OnWegameMessage(IPCMessage message) | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
OpenInviteInterface() | Terraria.Social.WeGame.NetServerSocialModule | inline |
Receive(RemoteAddress address, byte[] data, int offset, int length) | Terraria.Social.WeGame.NetSocialModule | inline |
RegisterRailEvent() | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
RemoteAddressToRailId(RemoteAddress address) | Terraria.Social.WeGame.NetSocialModule | inlineprotected |
Send(RemoteAddress address, byte[] data, int length) | Terraria.Social.WeGame.NetSocialModule | inline |
Shutdown() | Terraria.Social.WeGame.NetSocialModule | inline |
StartListening(SocketConnectionAccepted callback) | Terraria.Social.WeGame.NetServerSocialModule | inline |
StopListening() | Terraria.Social.WeGame.NetServerSocialModule | inline |
TerminateRemotePlayerSession(RailID remote_id) | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
TryAuthUserByRecvData(RailID user, byte[] data, int length) | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
UpdateFriendList(WeGameFriendListInfo friendListInfo) | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |
UpdateUserStateBySessionAuthResult(GameServerStartSessionWithPlayerResponse data) | Terraria.Social.WeGame.NetServerSocialModule | inlineprivate |