Terraria v1.4.4.9
Terraria source code documentation
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Terraria.Social.WeGame.NetServerSocialModule Member List

This is the complete list of members for Terraria.Social.WeGame.NetServerSocialModule, including all inherited members.

_acceptingClientsTerraria.Social.WeGame.NetServerSocialModuleprivate
_callbackHelperTerraria.Social.WeGame.NetServerSocialModuleprivate
_clientTerraria.Social.WeGame.NetServerSocialModuleprivate
_connectionAcceptedCallbackTerraria.Social.WeGame.NetServerSocialModuleprivate
_connectionStateMapTerraria.Social.WeGame.NetSocialModuleprotected
_handshakeTerraria.Social.WeGame.NetSocialModuleprotectedstatic
_ipcConnetedActionTerraria.Social.WeGame.NetServerSocialModuleprivate
_lobbyTerraria.Social.WeGame.NetSocialModuleprotected
_modeTerraria.Social.WeGame.NetServerSocialModuleprivate
_readerTerraria.Social.WeGame.NetSocialModuleprotected
_serverConnectedTerraria.Social.WeGame.NetServerSocialModuleprivate
_serverIDTerraria.Social.WeGame.NetServerSocialModuleprivate
_wegameFriendListTerraria.Social.WeGame.NetServerSocialModuleprivate
_writerTerraria.Social.WeGame.NetSocialModuleprotected
AcceptAnUserSession(RailID local_peer, RailID remote_peer)Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
BroadcastConnectedUsers()Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
CancelJoin()Terraria.Social.WeGame.NetServerSocialModuleinline
CanInvite()Terraria.Social.WeGame.NetServerSocialModuleinline
Close(RemoteAddress address)Terraria.Social.WeGame.NetServerSocialModuleinline
CloseAndUpdateUserState(RailID remote_peer)Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
CloseNetWorkSession(RailID remote_peer)Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
Connect(RemoteAddress address)Terraria.Social.WeGame.NetServerSocialModuleinline
ConnectionState enum nameTerraria.Social.WeGame.NetSocialModule
DumpFriendListString(List< RailFriendInfo > list)Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
GetLobbyId()Terraria.Social.WeGame.NetServerSocialModuleinline
GetLocalPeer()Terraria.Social.WeGame.NetSocialModuleinlineprotected
GetRailFriendList(List< RailFriendInfo > list)Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
GetServerID()Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
GetSessionState(RailID userId, RailNetworkSessionState state)Terraria.Social.WeGame.NetSocialModuleinlineprotected
Initialize()Terraria.Social.WeGame.NetServerSocialModuleinline
IsActiveUser(RailID user)Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
IsConnected(RemoteAddress address)Terraria.Social.WeGame.NetSocialModuleinline
IsDataAvailable(RemoteAddress address)Terraria.Social.WeGame.NetSocialModuleinline
IsWeGameFriend(RailID id)Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
LaunchLocalServer(Process process, ServerMode mode)Terraria.Social.WeGame.NetServerSocialModuleinline
LobbyMessageJoinTerraria.Social.WeGame.NetSocialModuleprotectedstatic
NetServerSocialModule()Terraria.Social.WeGame.NetServerSocialModuleinline
NetSocialModule()Terraria.Social.WeGame.NetSocialModuleinlineprotected
OnAuthSuccess(RailID remote_peer)Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
OnConnected()Terraria.Social.WeGame.NetServerSocialModuleinline
OnCreateSessionFailed(CreateSessionFailed data)Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
OnCreateSessionRequest(CreateSessionRequest data)Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
OnLobbyCreated(RailID lobbyID)Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
OnPacketRead(byte[] data, int size, RailID user)Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
OnRailEvent(RAILEventID event_id, EventBase data)Terraria.Social.WeGame.NetServerSocialModuleinline
OnWegameMessage(IPCMessage message)Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
OpenInviteInterface()Terraria.Social.WeGame.NetServerSocialModuleinline
Receive(RemoteAddress address, byte[] data, int offset, int length)Terraria.Social.WeGame.NetSocialModuleinline
RegisterRailEvent()Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
RemoteAddressToRailId(RemoteAddress address)Terraria.Social.WeGame.NetSocialModuleinlineprotected
Send(RemoteAddress address, byte[] data, int length)Terraria.Social.WeGame.NetSocialModuleinline
Shutdown()Terraria.Social.WeGame.NetSocialModuleinline
StartListening(SocketConnectionAccepted callback)Terraria.Social.WeGame.NetServerSocialModuleinline
StopListening()Terraria.Social.WeGame.NetServerSocialModuleinline
TerminateRemotePlayerSession(RailID remote_id)Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
TryAuthUserByRecvData(RailID user, byte[] data, int length)Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
UpdateFriendList(WeGameFriendListInfo friendListInfo)Terraria.Social.WeGame.NetServerSocialModuleinlineprivate
UpdateUserStateBySessionAuthResult(GameServerStartSessionWithPlayerResponse data)Terraria.Social.WeGame.NetServerSocialModuleinlineprivate