Terraria v1.4.4.9
Terraria source code documentation
Loading...
Searching...
No Matches

◆ CloseAndUpdateUserState()

void Terraria.Social.WeGame.NetServerSocialModule.CloseAndUpdateUserState ( RailID remote_peer)
inlineprivate

Definition at line 93 of file NetServerSocialModule.cs.

94 {
96 {
97 WeGameHelper.WriteDebugString("CloseAndUpdateUserState, remote:{0}", ((RailComparableID)remote_peer).id_);
103 }
104 }
ConcurrentDictionary< RailID, ConnectionState > _connectionStateMap

References Terraria.Social.WeGame.NetSocialModule._connectionStateMap, Terraria.Social.WeGame.NetSocialModule._reader, Terraria.Social.WeGame.NetSocialModule._writer, Terraria.Social.WeGame.WeGameP2PReader.ClearUser(), Terraria.Social.WeGame.WeGameP2PWriter.ClearUser(), Terraria.Social.WeGame.NetServerSocialModule.CloseNetWorkSession(), System.Collections.Concurrent.ConcurrentDictionary< TKey, TValue >.ContainsKey(), Terraria.Social.WeGame.NetServerSocialModule.TerminateRemotePlayerSession(), and Terraria.Social.WeGame.WeGameHelper.WriteDebugString().

Referenced by Terraria.Social.WeGame.NetServerSocialModule.Close(), Terraria.Social.WeGame.NetServerSocialModule.OnCreateSessionFailed(), Terraria.Social.WeGame.NetServerSocialModule.OnPacketRead(), and Terraria.Social.WeGame.NetServerSocialModule.UpdateUserStateBySessionAuthResult().